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area
- noun A collection of rooms with a common theme, setting or
puzzle element. Several areas make up a section (sense 1). Commonly
referred-to areas in The Land are: (for
MUD1 rooms) the
Cottage, the Pine Forest, South of the Road, North of the Road,
the Mine, the Dwarf Realm, the Sea, the Ship
(or the Galleon),
the Dragon Isle,
Under the Yew Tree, Behind the PC, the Goblin Lair, the
Foothills, the Graveyard, the Cave, the Swamp, the Isle of Woe;
(for Valley) the Inn, the Evil Wood, the North Mountain, the
Middle Mountain, the South Mountain, Under the Inn; (for
Simon's rooms) the Olives, "Il Castellare", the Monastery, the
Scriptorium, the (Formal) Gardens (also known as the Park), the
Keep. There are two small, disconnected areas: the Sancta and
the GFC. Other areas are modular add-ons not present in every
incarnation of the game, eg. the North Mountain and Oriental
Temple (also known as the Pagoda, although strictly speaking that's
just the multi-storey building at its focal point).
Commonly-run blank complexes can take on the status of areas, too.
NB: as they are proper nouns, throughout this dictionary
the names of areas are systematically capitalised (as above);
however, players don't follow this convention with quite the
same rigour, if at all. Nevertheless, it does serve as a useful
means to distinguish between areas and rooms in cases where the
names clash, eg. for the swamp.
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