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bloodlust

  • noun A mechanism employed by some MUAs to reduce the number of operational killers. The idea is that the more times a particular player attacks other players, the greater that attacking player's bloodlust becomes; the number of points the attacker stands to lose when fleeing a fight is directly proportional to that persona's bloodlust. Highly active killers therefore risk losing enormous quantities of points if obliged to flee hostilities that they started. Sometimes, the term is applied more broadly to mean the concept that attackers should lose more than defenders, whether they flee or die; in this case, bloodlust is usually implemented as a global scaling constant, rather than as a persona-dependent one.

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23rd September 1999: bloodlust.htm