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bloodlust
- noun A mechanism employed by some MUAs to reduce the
number of operational killers. The idea is that the more times
a particular player attacks other players, the greater that
attacking player's bloodlust becomes; the number of points the
attacker stands to lose when fleeing a fight is directly
proportional to that persona's bloodlust. Highly active killers
therefore risk losing enormous quantities of points if obliged
to flee hostilities that they started. Sometimes, the term is
applied more broadly to mean the concept that attackers should
lose more than defenders, whether they flee or die; in this
case, bloodlust is usually implemented as a global scaling
constant, rather than as a persona-dependent one.
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