Once in the game, you have two immediate options:
- stand and watch
Everyone will stand and watch at some time early in their career, since things
can be happening so quickly that it's all the inexperienced player can do to
keep up with events, let alone do anything themselves! However, sooner or
later you'll have to get to grips with what MUD is really all about,
Listed here are some of the basic commands you'll need in order to take
your first steps in The Land. Around 50% of the commands actually issued by
players are directions, and as with most commands they can be shortened. The
main directions (with minimum abbreviation in upper case) are
In the following table of other useful commands, things written in angly
brackets mean "an object of this type", eg. <creature> means
"any player or
monster". Communication and fighting are dealt with later.
- SWAMP (or ZW)
what the example does
- DRop <object>
Drop everything that you're holding.
- FOLLOW <creature>
Until your next movement command, you go where Nancy goes.
- Get <object>
Pick up all the treasure in this room.
- GIve <object> TO <creature>
gi straw to alf
Transfer the straw from you to Alf.
Give a (hopefully) useful help message.
List all that you are carrying.
Describe your room in full, plus its contents.
- Look <container>
Describe what objects can be seen inside the box.
- Look <creature>
Describe the mouse in detail, giving some indication of how injured it is.
- PUT <object> INto <container>
put stick in box
Insert the stick in the box.
Leave the game.
- REMove <object> From <container>
rem tin f box
Takes out any tin there is in the box.
Gives a run-down on your persona. For less detail, use QuickScore.
Gradually recover lost stamina.
- STeal <object> From <creature>
st ruby f tom
Transfer possession of the ruby from Tom to you.
List all (visible) players currently in the game. For a shorter version, use QuickWho.