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macro trap

  • noun A random event or activity designed to cause problems to the users of keyboard macros. Examples include the roots on the Dragon Isle, the way mobiles sometimes block movement, and the multiple versions of the LS. People still build macros to facilitate play, but they tend to be shorter and with less exception handling, eg. a single key to get from the swamp to the entrance to the Dwarf Realm. It is reported that some people have macros to perform specialised tasks such as sipping up an 800pt persona at the spring then touching the TS, repeating the exercise the fifty or a hundred times necessary before actually succeeding in getting a lowlife muser. However, solid proof of the existence of such macros has never been forthcoming. See F-key.

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23rd September 1999: macro_trap.htm