selective depth Thumbnail

selective depth

  • noun Of a MUA, having depth in some parts but not in others (the implication being that selective depth is for show, but that the MUA in question is basically shallow). A MUA would exhibit selective depth if, for example, players could carry objects but mobiles couldn't, or objects could be given to players but not to mobiles. Selective depth usually arises as a result of undergeneralisation in the design of a MUA, or when its database is written by several people. See depth, breadth, inconsistent, unrealistic.

Copyright © Multi-User Entertainment Ltd. (muse@mud.co.uk)
23rd September 1999: selective_depth.htm