stable state Thumbnail

stable state

  • noun In HCDS terms, a game which has achieved a balance between the various categories of player. There are three basic stable states: type 1) is dominated by killers and achievers, with very few explorers and socialisers; type 2) has many socialisers, but very few of the other classes of player; type 3) has all four groups influencing the game's atmosphere to a similar degree, although not necessarily by having equal numbers of the same. A fourth possibility is the null case where the game has no players. MUD1 achieved type 3) status by long experimentation and game management; MUD2 was designed to work that way from the outset.

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23rd September 1999: stable_state.htm