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T-scaling
- noun Virtually all treasure has a base value,
and a current value that is relative to whoever is valuing it.
The current value is determined
using a multiplier which is based on the number of other players
who aren't invis
and their levels relative to your own.
This multiplier is applied to
the base value to obtain the current value of treasure with respect to you; it (the
multiplier) is referred to as the T-scaling. It's a little more
complicated than that, in that T-scaling is reported in terms of
the minimum value rather than the base value, but the underlying maths is
that which has just been outlined. For example, the
clasp has a base value of 50 points, yielding a minimum value of 12
points. With T-scaling at
180% it would therefore be worth 1.8*12 = 22 points.
It is almost always couched as a percentage. Q: "What
was your T-scaling when you did the icons?" A: "Around 150 I think".
T-scaling used to be absolute across the game, but now it's relative the term is
used less often.
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