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tie up

  • verb/1 To make something pretty well unusable (except possibly for you) by controlling the preconditions on its use. For example, you might effectively tie up the Dwarf Realm by acquiring all the picks so that no-one else can easily get in it, or you might tie up the Dragon island by stockpiling all the boats. You can even tie up an entire reset by having all the objects necessary to get the game's big T, with enough kit on hand that no-one in their right mind will try to stop you. Sadly, the genies and the GFC have put paid to most ways of tying up things completely, but it's still possible to render whole areas totally inaccessible by obtaining appropriately crucial objects. See tidy up, hog, unplayable.

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23rd September 1999: tie_up.htm