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reset

  1. noun The event whereby all personae leave the game, and everything is automatically replaced to its starting position. There are five types: a mortal reset is caused when all mortal personae in the game have pressed the 'reset button' successfully; a wiz reset is when a wiz does the appropriate Strange Things that instruct the game to begin a reset prematurely; crashes happen if there is a fault in the game which needs a reset to clear it; shutdowns occur when the system needs to be taken down temporarily to make alterations; auto_resets cut in 107 minutes after the previous reset - most resets are of the auto-reset variety. You will get warnings for auto-resets, and the personae concerned will normally tell you when wiz resets and mortal resets are impending. Crashes and shutdowns don't always warn you, but you'll know they've happened! See extension.
  2. verb/1 The process of being reset in the above sense. "Can you reset the game, please? It's played out": a common bleat in MUD1.
  3. noun The 107-minute period between reset events. 'Early in a reset' means when the game has recently reset; 'late in a reset' means when another reset is soon due; 'mid-reset' means the period in between. See race, set.
  4. noun The encapsulation of everything that happened between two reset events. "I had a really good reset last night, I got almost all the big T and offed Jaxon". See session, set.

Copyright © Multi-User Entertainment Ltd. (muse@mud.co.uk)
23rd September 1999: reset.htm