Curriculum Vitae Hat

Personal

Full Name Dr Richard Allan Bartle
Email richard@mud.co.uk

 

Born: 10th January, 1960
Ripon, North Yorkshire, England

 

Education:

Hornsea School, Eastgate, Hornsea, East Yorkshire
O-level: Mathematics
Computer Science
English
English Literature
French
Spanish
Biology
Physics
Chemistry
Technical Drawing
A/O-level: Advanced Mathematics
A-level: Mathematics (C)
Physics (B)
Chemistry (B)
General Studies (A)
Essex University, Wivenhoe Park, Colchester, Essex
BSc: Computer Science (1st Class)
PhD: Artificial Intelligence

 

Marital: Married to Gail, 1985
Children: Jennifer (born 1990)
Madeleine (born 1994)

 

Professional

Employment:

1984-87: Lecturer, Department of Computer Science, Essex University
1987-2000: Programming Director, MUSE Ltd.
2000-2001: Head of Online Games, Gameplay plc.
2001-present: Independent consultant
2002-2003: Fellow, Department of Electronic Systems Engineering, Essex University
2003-2007: Principal Fellow, Department of Electronic Systems Engineering, Essex University
2004-2007: Visiting Professor, Department of Electronic Systems Engineering, Essex University
2008-present: Principal Fellow, Department of Computing and Electronic Systems, Essex University
2008-present: Visiting Professor, Department of Computing and Electronic Systems, Essex University

 

Projects:

1977-78: Edited play-by-mail magazine: Sauce of the Nile
1977: Designed Waving Hands, a two-player wizard duel game
1978-81: Programmed the world's first MUD, with Roy Trubshaw
1985-2000: Programmed MUD2, the world's most sophisticated MUD
1994: Designed Sopera, a Soap Opera card game
2000: Programmed Freudian slip, a psychological JavaScript game.
2001: Designed Tama Cutie, a mobile phone (SMS) game
2001-2002: Programmed Spunky Princess, SpyMaster, Teenage Daughter's Bedroom and Thugs in Tutus, a suite of JavaScript games.
2002: Programmed The Maze Machine and Haikumatic, a suite of JavaScript games.
2001: Designed SMS Dating, a mobile phone (SMS) game
2002: Designed an unnamed series of mobile phone (SMS) quiz games
2002: Designed SMS Dating extensions
2003: Programmed The Pink Professor Hypertext Game (TPP is a children's cartoon character)
2003: Designed an unnamed multi-player N-Gage game and three series of scenarios
2007-2008: Compiled question sets for Wits and Wagers

 

Directorships:

1985-2007: MUSE Ltd. (development of on-line computer games)
1994-present: Sopera Ltd. (licensing of collectible card game)
1995-2000: DragonMedia Ltd. (production of on-line computer games)

 

Advisory and Editorial boards:

1998-1999: The Cursor (magazine)
1999-2000: Journal of Virtual Environments (journal)
2001-2003: Arenatek Ltd. (virtual world hosting service)
2001-present: Red Bedlam Ltd. (virtual world developer)
2002-present: The Themis Group (virtual world design, development and operations consultancy)
2003-present: Game Studies (journal)
2004-present: Running Games AS (virtual world developer)
2005-present: Games and Culture (journal)
2007-present: International Journal of Role-Playing (journal)
2007-present: Virtual Worlds Forum (journal)

 

Consultancies (long term):

1984-85: British Telecommunications Research Labs
1989-90: British Telecommunications Research Labs
1994-95: Mercury Communications Ltd.
1994-96: Interplay Productions Inc.
1996: Engage Games Online Inc.
1997-98: BTP Ltd.
2000-2002: neo Software Produktions, GmbH.

Note: due to non-disclosure agreements, the above list is somewhat incomplete.

 

Collaborations:

1985-99: CompuServe Inc.
1985-1991: BT New Information Services
1991-96: On-Line plc.
1992: Access 24 Inc. (Everex)
1992-94: U.S. Videotel. (NVN)
1993-96: Kesmai Aries Ltd. (GEnie)
1994-95: Strategem Online Services Inc. (eWorld)
1994-96: Multi Player Games Network Inc.
1994-96: Interplay Productions Inc.
1996: Engage Games Online Inc.
1997-99: BT Wireplay.
1999-2000: Gameplay plc.
2003-present: TerraNova

 

Major Presentations:

1995: Online Entertainment (Blenheim)
1996: Network & Multi-Player Games (IIR)
1997: Internet Games Developers Conference (MPath)
1997: Online Entertainment (Blenheim)
1998: Online Games and Interactive Sports Summit (SMi)
1999: Online Games (SMi)
2000: Online Games (SMi)
2001: Online Games (SMi)
2002: Milia (Cannes, France)
2003: Selfware (Graz, Austria)
2003: State of Play (NYLS, New York, USA) [Keynote]
2004: Comwork (ITU, Copenhagen, Denmark)
2004 State of Play 2 (NYLS, New York, USA)
2005: Digital Money Forum (Consult Hyperion)
2005: Media Technology Industry (KTH, Stockholm, Sweden)
2005: Command Lines (UWM, Milwaukee, USA)
2005: SAGAS (ZKM, Karlsruhe, Germany)
2005: Workshop on Economic Heterogenous Interacting Agents (University of Essex)
2005: Ludium I (IU, Bloomington, USA) [Judge]
2005: State of Play 3 (NYLS, New York, USA)
2005: Digital Identity Forum (Consult Hyperion)
2005: Austin Games Conference (Austin, Texas, USA) [Keynote]
2006: Centre for Study of Financial Innovation
2006: Terra Nova Symposium (NYLS, New York, USA)
2007: Game Focus Germany (Hannover, Germany) [Keynote]
2007: Ludium II (IU, Bloomington, USA) [Joint winner, Chalice of Saethryd]
2007: Independent MMO Game Development Conference (Minneapolis, USA) [Keynote & round table]
2007: GameLab 2007 (University of Oviedo, Spain)
2007: Virtual Worlds Forum Europe 2007 (London) [Advisory board & panel]
2007: The Developing Web (London)
2007: EVE Online Fanfest (Reykjavik, Iceland)
2007: Plus Camerimage (Lodz, Poland)
2008: Independent MMO Game Development Conference (Minneapolis, USA) [Keynote & round table]
2008: Philosophy of Computer Games Conference (Potsdam, Germany) [Keynote & panel]
2008: Workshop on MMORPG Design (College of Mediadesign, University of Applied Science, Berlin)
2008: Nordic Games Conference (Malmö, Sweden) [Panel]
2008: Real Law for Virtual Worlds (Berlin, Germany) [Workshop, closing remarks & panel]
2008: MMOG Fest 08 (University of Staffordshire) [Keynote]

 

Academic Offices:

1994-1999: Examiner, Computer Programming and Mathematics for Computing, University of Cambridge Local Examinations Syndicate
2005-2010: External Examiner, Computer Games Technologies, University of Portsmouth

 

Major Academic Publications:

1984: Cross-Level Planning
European Conference on Artificial Intelligence, Pisa
1985: MUD Advanced Project Report
Dept. Computer Science, Essex University
1988: Cross-Level Planning
PhD Thesis, Essex University
1990: Interactive, Multi-User Computer Games
BT Martlesham Research Laboratories
1996: Hearts, Clubs, Diamonds Spades: Players who Suit MUDs
Journal of MUD Research
Also in:
Developing Online Games
Jessica Mulligan & Bridgette Patrovsky, 2003
New Riders, Indianapolis
and: The Game Design Reader
Katie Salen & Eric Zimmerman, 2005
MIT Press
2005: Virtual Worldliness: What the Imagination Asks of the Real
NYLS, New York, USA Law Review, v50 (1)
2005: Virtual Worlds: Why People Play
In:
Massively Multiplayer Game Development 2
Thor Alexander (ed.)
Charles River Media, Hingham MA
2007: Presence and Flow: Ill-Fitting Clothes for Virtual Worlds
Techné: Research in Philosophy and Technology volume 10:3
2007: Making Places
In:
Space, Time, Play. Computer Games, Architecture and Urbanism: the Next Level
Friedrich von Borries, Steffen P. Walz and Matthias Böttger(eds.)
Birkhäuser Verlag

 

Major Book Publications:

1978: The Solo Dungeon (game)
Games Publications, Birmingham
1985: Artificial Intelligence and Computer Games (book)
Century Communications, London
2003: Designing Virtual Worlds (book)
New Riders, Indianapolis

 

Magazine Publications:

1983: A Voice from the Dungeon, Practical Computing
1984: AI and Computer Games, Personal Computing Today
1984-85: Regular column in Micro Adventurer
Sunshine Publications
1985: Stuck in the MUD, Your Commodore
1985: Glorious MUD, Practical Computing
1987-89: Regular column in Adventurer's Club Dossier
Adventurer's Club
1990: Problems in the MUD, Organisation Against Sexism in Software
1990: Who Plays MUAs?, Comms Plus!
2006: I was Young and I Needed the Money, The Escapist
2006: Out of this World, Financial World

 

Other Professional Publications:

1992: MUDspeke Words and Phrases, MUSE Ltd.
1993: The Wiz Biz Book, MUSE Ltd.
1995: The Blank Book, MUSE Ltd.
2004: The Pitfalls of Virtual Property, Themis Group
2004: MUDs, Encyclopedia of Human-Computer Interaction, Berkshire Publishing

Copyright © Richard A. Bartle (richard@mud.co.uk)
19th June :\webdes~1\ cv.htm