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Personal
| Born: |
10th January, 1960
Ripon, North Yorkshire, England |
Education:
| Hornsea School, Eastgate, Hornsea, East Yorkshire |
| O-level: |
Mathematics
Computer Science
English
English Literature
French
Spanish
Biology
Physics
Chemistry
Technical Drawing |
| A/O-level: |
Advanced Mathematics |
| A-level: |
Mathematics (C)
Physics (B)
Chemistry (B)
General Studies (A) |
| Essex University, Wivenhoe Park, Colchester, Essex |
| BSc: |
Computer Science (1st Class) |
| PhD: |
Artificial Intelligence |
| Marital: |
Married to Gail, 1985 |
| Children: |
Jennifer (born 1990)
Madeleine (born 1994) |
Professional
Employment:
| 1984-87: |
Lecturer, Department of Computer Science, Essex University |
| 1987-2000: |
Programming Director, MUSE Ltd. |
| 2000-2001: |
Head of Online Games, Gameplay plc. |
| 2001-present: |
Independent consultant |
| 2002-2003: |
Fellow, Department of Electronic Systems Engineering, Essex University |
| 2003-2007: |
Principal Fellow, Department of Electronic Systems Engineering, Essex University |
| 2004-2007: |
Visiting Professor, Department of Electronic Systems Engineering, Essex University |
| 2008-present: |
Principal Fellow, Department of Computing and Electronic Systems, Essex University |
| 2008-present: |
Visiting Professor, Department of Computing and Electronic Systems, Essex University |
Projects:
| 1977-78: |
Edited play-by-mail magazine: Sauce of the Nile |
| 1977: |
Designed Waving Hands, a two-player wizard duel game |
| 1978-81: |
Programmed the world's first MUD, with Roy Trubshaw |
| 1985-2000: |
Programmed MUD2, the world's most sophisticated MUD |
| 1994: |
Designed Sopera, a Soap Opera card game |
| 2000: |
Programmed Freudian slip, a psychological JavaScript game. |
| 2001: |
Designed Tama Cutie, a mobile phone (SMS) game |
| 2001-2002: |
Programmed Spunky Princess,
SpyMaster, Teenage Daughter's Bedroom and
Thugs in Tutus, a suite of JavaScript games. |
| 2002: |
Programmed The Maze Machine and
Haikumatic, a suite of JavaScript games. |
| 2001: |
Designed SMS Dating, a mobile phone (SMS) game |
| 2002: |
Designed an unnamed series of mobile phone (SMS) quiz games |
| 2002: |
Designed SMS Dating extensions |
| 2003: |
Programmed The Pink Professor Hypertext Game (TPP is a children's cartoon character) |
| 2003: |
Designed an unnamed multi-player N-Gage game and three series of scenarios |
| 2007-2008: |
Compiled question sets for Wits and Wagers |
Directorships:
| 1985-2007: |
MUSE Ltd. (development of on-line computer games) |
| 1994-present: |
Sopera Ltd. (licensing of collectible card game) |
| 1995-2000: |
DragonMedia Ltd. (production of on-line computer games) |
Advisory and Editorial boards:
Consultancies (long term):
| 1984-85: |
British Telecommunications Research Labs |
| 1989-90: |
British Telecommunications Research Labs |
| 1994-95: |
Mercury Communications Ltd. |
| 1994-96: |
Interplay Productions Inc. |
| 1996: |
Engage Games Online Inc. |
| 1997-98: |
BTP Ltd. |
| 2000-2002: |
neo Software Produktions, GmbH. |
Note: due to non-disclosure agreements, the above list is somewhat incomplete.
Collaborations:
| 1985-99: |
CompuServe Inc. |
| 1985-1991: |
BT New Information Services |
| 1991-96: |
On-Line plc. |
| 1992: |
Access 24 Inc. (Everex) |
| 1992-94: |
U.S. Videotel. (NVN) |
| 1993-96: |
Kesmai Aries Ltd. (GEnie) |
| 1994-95: |
Strategem Online Services Inc. (eWorld) |
| 1994-96: |
Multi Player Games Network Inc. |
| 1994-96: |
Interplay Productions Inc. |
| 1996: |
Engage Games Online Inc. |
| 1997-99: |
BT Wireplay. |
| 1999-2000: |
Gameplay plc. |
| 2003-present: |
TerraNova |
Major Presentations:
| 1995: |
Online Entertainment (Blenheim) |
| 1996: |
Network & Multi-Player Games (IIR) |
| 1997: |
Internet Games Developers Conference (MPath) |
| 1997: |
Online Entertainment (Blenheim) |
| 1998: |
Online Games and Interactive Sports Summit (SMi) |
| 1999: |
Online Games (SMi) |
| 2000: |
Online Games (SMi) |
| 2001: |
Online Games (SMi) |
| 2002: |
Milia (Cannes, France) |
| 2003: |
Selfware (Graz, Austria) |
| 2003: |
State of Play (NYLS, New York, USA) [Keynote] |
| 2004: |
Comwork (ITU, Copenhagen, Denmark) |
| 2004 |
State of Play 2 (NYLS, New York, USA) |
| 2005: |
Digital Money Forum (Consult Hyperion) |
| 2005: |
Media Technology Industry (KTH, Stockholm, Sweden) |
| 2005: |
Command Lines (UWM, Milwaukee, USA) |
| 2005: |
SAGAS (ZKM, Karlsruhe, Germany) |
| 2005: |
Workshop on Economic Heterogenous Interacting Agents (University of Essex) |
| 2005: |
Ludium I (IU, Bloomington, USA) [Judge] |
| 2005: |
State of Play 3 (NYLS, New York, USA) |
| 2005: |
Digital Identity Forum (Consult Hyperion) |
| 2005: |
Austin Games Conference (Austin, Texas, USA) [Keynote] |
| 2006: |
Centre for Study of Financial Innovation |
| 2006: |
Terra Nova Symposium (NYLS, New York, USA) |
| 2007: |
Game Focus Germany (Hannover, Germany) [Keynote] |
| 2007: |
Ludium II (IU, Bloomington, USA) [Joint winner, Chalice of Saethryd] |
| 2007: |
Independent MMO Game Development Conference (Minneapolis, USA) [Keynote & round table] |
| 2007: |
GameLab 2007 (University of Oviedo, Spain) |
| 2007: |
Virtual Worlds Forum Europe 2007 (London) [Advisory board & panel] |
| 2007: |
The Developing Web (London) |
| 2007: |
EVE Online Fanfest (Reykjavik, Iceland) |
| 2007: |
Plus Camerimage (Lodz, Poland) |
| 2008: |
Independent MMO Game Development Conference (Minneapolis, USA) [Keynote & round table] |
| 2008: |
Philosophy of Computer Games Conference (Potsdam, Germany) [Keynote & panel] |
| 2008: |
Workshop on MMORPG Design (College of Mediadesign, University of Applied Science, Berlin) |
| 2008: |
Nordic Games Conference (Malmö, Sweden) [Panel] |
| 2008: |
Real Law for Virtual Worlds (Berlin, Germany) [Workshop, closing remarks & panel] |
| 2008: |
MMOG Fest 08 (University of Staffordshire) [Keynote] |
Academic Offices:
| 1994-1999: |
Examiner, Computer Programming and Mathematics for Computing, University of Cambridge Local Examinations Syndicate |
| 2005-2010: |
External Examiner, Computer Games Technologies, University of Portsmouth |
Major Academic Publications:
| 1984: |
Cross-Level Planning
European Conference on Artificial Intelligence, Pisa |
| 1985: |
MUD Advanced Project Report
Dept. Computer Science, Essex University |
| 1988: |
Cross-Level Planning
PhD Thesis, Essex University |
| 1990: |
Interactive, Multi-User Computer Games
BT Martlesham Research Laboratories |
| 1996: |
Hearts, Clubs, Diamonds Spades: Players who Suit MUDs
Journal of MUD Research
Also in:
Developing Online Games
Jessica Mulligan & Bridgette Patrovsky, 2003
New Riders, Indianapolis
and:
The Game Design Reader
Katie Salen & Eric Zimmerman, 2005
MIT Press |
| 2005: |
Virtual Worldliness: What the Imagination Asks of the Real
NYLS, New York, USA Law Review, v50 (1) |
| 2005: |
Virtual Worlds: Why People Play
In:
Massively Multiplayer Game Development 2
Thor Alexander (ed.)
Charles River Media, Hingham MA |
| 2007: |
Presence and Flow: Ill-Fitting Clothes
for Virtual Worlds
Techné: Research in Philosophy and Technology volume 10:3 |
| 2007: |
Making Places
In:
Space, Time, Play. Computer Games, Architecture and
Urbanism: the Next Level
Friedrich von Borries, Steffen P. Walz and Matthias Böttger(eds.)
Birkhäuser Verlag |
Major Book Publications:
| 1978: |
The Solo Dungeon (game)
Games Publications, Birmingham |
| 1985: |
Artificial Intelligence and Computer Games (book)
Century Communications, London |
| 2003: |
Designing Virtual Worlds (book)
New Riders, Indianapolis |
Magazine Publications:
| 1983: |
A Voice from the Dungeon, Practical Computing |
| 1984: |
AI and Computer Games, Personal Computing Today |
| 1984-85: |
Regular column in Micro Adventurer
Sunshine Publications |
| 1985: |
Stuck in the MUD, Your Commodore |
| 1985: |
Glorious MUD, Practical Computing |
| 1987-89: |
Regular column in Adventurer's Club Dossier
Adventurer's Club |
| 1990: |
Problems in the MUD, Organisation Against Sexism in Software |
| 1990: |
Who Plays MUAs?, Comms Plus! |
| 2006: |
I was Young and I Needed the Money, The Escapist |
| 2006: |
Out of this World, Financial World |
Other Professional Publications:
| 1992: |
MUDspeke Words and Phrases, MUSE Ltd. |
| 1993: |
The Wiz Biz Book, MUSE Ltd. |
| 1995: |
The Blank Book, MUSE Ltd. |
| 2004: |
The Pitfalls of Virtual Property, Themis Group |
| 2004: |
MUDs, Encyclopedia of Human-Computer Interaction, Berkshire Publishing |
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