Published articles on MUDs and MUD-related matters from miscellaneous
sources. All these have been scanned from the original copies in my
possession, or copied from transient web pages.
Essex Shows How to Play the Game
Wivenhoe, pages 1 and 3,
7th June, 1984.
Wivenhoe is the name by which
the official, weekly newspaper of the
University of Essex used to be known (it's
While the students are
taking their examintions, little else goes
on in the University, so they were
desperate enough to lead with an article
on MUD instead. Other than the
awful photograph of
me, the article was pretty well identical to
what appeared that week's Essex
County Standard news report
from the University. This re-use of limited
resources is not unusual: a second
photograph taken at
the same session ended up in a later
Computing: The magazine
MUD Glorious Mud
Prestel, pages 258 ga to go,
30th August, 1985.
The Gnome at Home ran a
very classy BBS in the early- and mid-1980s,
and was a popular contributor to the Prestel
viewdata system. He wrote this very
influential (because all his readers had, by
definition, the modems necessary to play)
review of MUD for his weekly
column there; we got quite a few new players
from it, too.
A couple of years later I was interviewed
live on Prestel for over an hour, but sadly I
only have copies of the questions asked, not
the answers I gave, so there's not much to be
gained by reproducing them here.
Series 2, Programme 2
The Net, BBC2,
22nd September, 1995.
I've been on several TV and radio shows about MUDs, but this
is the only one for which I have a transcript.
The Net was a valiant effort by the
BBC to put together a non-kid's programme about
the Internet. It was actually quite good, but could
never quite shake off the anorak image of
Internet/computer nerds which critics were quick
to hold up. The second show of series 2 had a major
10-minute piece on MUDs (the basic format was to
have three such stories per edition - I've only
scanned the MUD one). This was an ambitious attempt
to give viewers a feel for what playing a MUD is
like, which almost, almost came off. I
think what finally let it down was the dialogue
between the characters - they used real MUD
players rather than actors and their words
were unscripted. The result is dreadful... My
own apperance was somewhat embarrassing; I
was dressed in my PhD gowns, the conceit being
that they were filming "within" a
MUD, so everyone wore masks except me (as I
play as myself - I just wore a "costume").
They did 3 takes of me saying different
things each time, and used the first section of the
third of these. Talker author
Marsh also spoke, and although we had
an amicable disagreement about what a MUD is (I
believe they're liberating in a way nothing else
is; he regards them more as a part of reality than
an extension of it) this doesn't really come over
in the final cut - thank goodness!
What is MUD?
This is the review of MUD2 which
Wireplay put up when the game was first launched.
The idea was to educate the Duke Nuke'Em
and Diablo players into the culture of a
world that was written before most of them were
born; I don't know if many people actually read it,
though (even at Wireplay, given that the title of the page
upon which it appeared was "Wireplay News -
XL's EF2000 tips")...