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These are my full-blown, academic quality papers on the subject of MUDs.
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Players Who Suit MUDs,
a refereed paper which appeared in Volume 1, Issue
1 of the Journal of
MUD Research, June, 1996. This is a local copy of the
published
version.
Read the background on the
paper for its context.
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Interactive
Multi-User Computer Games,
a report commissioned by British Telecom
on the state of the on-line multi-player
game industry at the time (June, 1990). This is a
local copy (in HTML) of the
published
version.
Read the background on the
paper for its context.
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MUD Advanced Project Report,
an internal memorandum (CSM-73) published in the
Department of Computer Science's series at
the University of Essex, January, 1985.
Read the background on the
paper for its context.
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Pitfalls of Virtual Property,
a report written for the Themis Group, April 2004 (size: approx. 216K; format: PDF).
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Newbie Induction: How Poor Design Triumphs in Virtual Worlds,
a paper presented at Other Players, ITU Copenhagen, December 2004 (size: approx. 106K; format: PDF).
The associated slides are here.
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Making Places,
the extended version of a paper written for the book
Space
Time Play (size: approx. 70K; format: PDF).
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Virtual Worlds: Why People Play,
a straight-to-the-point description of my 8-types model from
Massively
Multiplayer Game Development 2 (size: approx. 74K; format: PDF).
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