TY - SLIDE TI - A Wish List for Massively-Multiplayer Games A1 - Bartle, Richard A AB - This was one of the last of the talks I gave at annual business conferences. Those were the days when virtual world people rubbed shoulders with web game providers, mobile phone developers and the occasional gambling advocate. This isn't a particularly special set of slides, although I do support persona death in one of them. CY - London DA - 2001 PY - 2001 ST - Online Games 2001 UR - http://mud.co.uk/richard/OnlineGames2001.pdf ER - TY - SLIDE TI - Hold it in your Hand and Play with it: the Design of Games for Mobile Phones A1 - Bartle, Richard A AB - Unusually, this is not a talk about virtual worlds. I was asked to give an evening seminar to the Institute of Electrical Engineers about mobile phone games (having designed several, some of which were actually made), so that's what I did. It's somewhat dated now, but was correct in 2002. The title slide is as dreadful as it ever was. CY - University of Essex DA - 2002 PY - 2002 ST - IEE Seminar 2002 UR - http://mud.co.uk/richard/IEE2002.pdf ER - TY - SLIDE TI - Real-Time Massively-Multiplayer Games A1 - Bartle, Richard A AB - This is a talk to the Electronics Department about virtual world architecture. It's a bit more hardware-related than the presentations I usually give. CY - University of Essex DA - 2002 PY - 2002 ST - ESE Seminar, 2002 UR - http://mud.co.uk/richard/Essex2002.pdf ER - TY - SLIDE TI - Why People Play Virtual Worlds A1 - Bartle, Richard A AB - This is the presentation I gave to tell my soon-to-be colleagues what it was I'd be teaching. It's the whole player types to Hero's Journey story, albeit not in a huge amount of detail. CY - University of Essex DA - 2003 PY - 2003 ST - ESE Seminar 2003 UR - http://mud.co.uk/richard/Essex2003.pdf ER - TY - SLIDE TI - Massively Multihero A1 - Bartle, Richard A AB - I talk here about the implications of the Hero's Journey on the elder game of virtual worlds. It was at this conference that I came to understand the full horror of the lack of understanding UK academics have of computer games. CY - Microsoft Campus, Reading DA - 2004 PY - 2004 ST - International Conference on Computer Games: Artificial Intelligence, Design and Education 2004 UR - http://mud.co.uk/richard/CGAIDE2004.pdf ER - TY - SLIDE TI - Massively-Multiplayer Online Role-Playing Games: the Essex Connection A1 - Bartle, Richard A AB - This was a talk intended for an audience of people local to the Colchester area, who could come to the university for a taste of what's on offer. I sewed together the standard introduction and history segments of existing talks to explain Essex University's connection with the hip and happening topic of virtual worlds. Sadly, the audience was virtual, too: insufficient people showed interest in attending Family Taster Day and the event was cancelled. Still, here are the slides I would have given had I had the opportunity to do so... CY - University of Essex DA - 2006 PY - 2006 ST - Family Taster Day 2006 UR - http://mud.co.uk/richard/FamilyTasterDay2006.pdf ER - TY - SLIDE TI - Massively-Multiplayer Online Role-Playing Games: Virtual Worlds, Real Money? A1 - Bartle, Richard A AB - This is the standard intoduction to virtual worlds, plus some discussion of the issued raised by real-money trading. The audience was a very strong group of bankers, insurers, members of government authorities and other thinkers from the world of finance. CY - London DA - 2006 PY - 2006 ST - Centre for the Study of Financial Innovation 2006 UR - http://mud.co.uk/richard/CSFI2006.pdf ER - TY - SLIDE TI - Virtual Worlds, Real Issues: all Work and no Play? A1 - Bartle, Richard A AB - Standard introduction to virtual worlds with a gee-lookit-the-figures-involved spin, presented to an audience of policy-makers working in the creative industries. CY - Gateshead DA - 2006 PY - 2006 ST - Creative Clusters 2006 UR - http://mud.co.uk/richard/CreativeClusters2006.pdf ER - TY - SLIDE TI - The Then and the Now of Virtual Worlds A1 - Bartle, Richard A AB - This is a near clone of my CEEC talk from a couple of years earlier, for a similar audience at a different university. CY - University of Kent DA - 2015 PY - 2015 ST - UKSCC 2015 UR - http://mud.co.uk/richard/UKSCC.pdf ER - TY - SLIDE TI - Why People Play MMORPGs: How Games Enable Players to Be and Become Themselves A1 - Bartle, Richard A AB - This was commissioned as part of a series of talks on how games and film can change people, but because fire regulations delayed the opening of the lecture theatre it became stand-alone instead and just for the Game Labd. It's an abridged version of my talk on why people play MMOs, but with added vim at the end to address the how-games-change-people question. CY - Cologne, Germany DA - 2015 PY - 2015 ST - Cologne Game Lab UR - http://mud.co.uk/richard/Cologne.pdf ER - TY - SLIDE TI - MUDDL to MUDDLE: Designing a Scripting Language for MMOs A1 - Bartle, Richard A AB - This talk extends the one from WordPlay (see above) to talk rather more about MUDDLE and its predecessor MUDDL. It was to members of the Games Hub, which is located at the University of Essex but isn't part of it; nevertheless, several of its members are students or former students, so they knew some of the background. CY - University of Essex DA - 2017 PY - 2017 ST - Games Hub UR - http://mud.co.uk/richard/GamesHub.pdf ER - TY - SLIDE TI - A Self of Sense A1 - Bartle, Richard A AB - SELFWARE was a conference concerned with identity, sponsored with EU money (Graz had a ton of it to give away as it was European Capital of Culture that year). This was the first occasion I described to anyone my ideas for relating virtual world player type theory to Campbell's monomyth. CY - Graz, Austria DA - 2003 PY - 2003 ST - SELFWARE.games 2003 UR - http://mud.co.uk/richard/Selfware2003.pdf ER - TY - SLIDE TI - Managing to Manage A1 - Bartle, Richard A AB - This is the talk in which I first developed my ideas of the cultural effect of virtual worlds on real-world culture. CY - Information Technology University, Copenhagen, Denmark DA - 2004 PY - 2004 ST - Community Work: Managing Multiplayer Culture 2004 UR - http://mud.co.uk/richard/ITU2004.pdf ER - TY - SLIDE TI - Newbie Induction: How Poor Design Triumphs in Virtual Worlds A1 - Bartle, Richard A AB - In this talk, I give my assessment of how virtual world design is becoming dumbed down because of the need to attract newbies. The formal paper version is here. CY - Information Technology University, Copenhagen, Denmark DA - 2004 PY - 2004 ST - Other Players 2004 UR - http://mud.co.uk/richard/OtherPlayers2004.pdf ER - TY - SLIDE TI - Virtual Human Rights A1 - Bartle, Richard A AB - This conference had the theme "M for Mature", and I was asked to give a presentation on games and human rights. I'd done so twice before at Visby, but on this occasion had half the time available so cut a lot of the flab and made my points more concisely. It's still slightly too long, but the more compact argument makes for a better presentation overall, I think. CY - Visby, Sweden DA - 2017 PY - 2017 ST - Gotland Game Conference 2017 UR - http://mud.co.uk/richard/Visby%20HR%202017.pdf ER - TY - SLIDE TI - Non-Player Types: Why People Don't Play your Game A1 - Bartle, Richard A AB - I like the Gamelab conferences because they always have interesting speakers (plus, occasionally, me). As I was likely to get quality feedback from a range of people from indie to AAA studios, this time I thought I'd give a presentation I'd been mulling over for several years, which on my hard drive lived in a folder called "Talk Without Portfolio". It concerns the types of people who don't play games; more specifically, those who start playing a game then stop. Why do they stop? This talk doesn't have the answers, but it does make some first steps. CY - Barcelona, Spain DA - 2017 PY - 2017 ST - Gamelab 2017 UR - http://mud.co.uk/richard/Gamelab13.pdf ER - TY - SLIDE TI - AI for Games and AI for Gamers A1 - Bartle, Richard A AB - This is an overview of the AI techniques becoming available for games these days. It's non-technical, but aims to act as a taster for people to see if anything resonates with what they're doing. The consensus seemed to be that it did, but most companies didn't have anyone who could do it... CY - London DA - 2018 PY - 2018 ST - Casual Connect UR - http://mud.co.uk/richard/CasualConnect2018.pdf ER - TY - SLIDE TI - You, 40 Years from Now A1 - Bartle, Richard A AB - This is a composite of other pep talks I've given on the topic of what people on game design courses need to do and how they can influence the future. CY - Visby, Sweden DA - 2018 PY - 2018 ST - Uppsala University UR - http://mud.co.uk/richard/Uppsala.pdf ER - TY - SLIDE TI - Three Views from 2018 (in Four Movies) A1 - Bartle, Richard A AB - In this keynote speech, I look at three different possible futures for virtual worlds, and place my bet on which is going to be the one we get. CY - Minneapolis, USA DA - 2018 PY - 2018 ST - Indie MMO Game Developers Conference 2008 UR - http://mud.co.uk/richard/IMGDC2008.pdf ER - TY - SLIDE TI - MUDDL to MUDDLE: Designing a (Scripting?) Language for MMOs A1 - Bartle, Richard A AB - I was invited to this conference to speak about propgramming language design in an historical context; basically, to talk about the evolution of MUDDLE, then. Much of this talk is actually lifted from my Games Hub talk, which itself drew from my (7-slide) WordPlay presentation, but it's less focused on Essex University and more on code-as-data. CY - Kraków, Poland DA - 2018 PY - 2018 ST - Code Europe UR - http://mud.co.uk/richard/CodeEurope.pdf ER - TY - SLIDE TI - Too Real? Adding the Real to the Imaginary Drop by Drop A1 - Bartle, Richard A AB - The invitation to speak at this conference came almost a year and a half before the conference took place, which meant I had plenty of time to think about what I was going to say. Eventually, I went with an examination of what happens when drops of reality are added to virtual worlds: at what point does the taste of reality overwhelm that of virtuality? I was a little apprehensive that it might not fit an IEEE audience, but the talk went down much better than I was expecting, with a lot of interesting questions to field at the end and in conversations afterwards. CY - Galway, Eire DA - 2018 PY - 2018 ST - IEEE Games, Entertainment & Media UR - http://mud.co.uk/richard/Galway.pdf ER - TY - SLIDE TI - Game Skills and Simulation Skills: Fiction, Physics, Gameplay and Learning A1 - Bartle, Richard A AB - This is a talk about game skills and simulation skills, which ultimately concerns the relationship between games-as-art and games-as-education. It uses the former to explain why games aren't all that good at the latter. CY - Munich, Germany DA - 2016 PY - 2016 ST - Ludwig Maximilian University UR - http://mud.co.uk/richard/LMU.pdf ER - TY - SLIDE TI - Why Make Games? A1 - Bartle, Richard A AB - A collection of pieces of other talks, stitched together to address the question as to why people who make games make games. It's basically asking people who are well on the way to forging a career in games to consider why they want a career in games, so they reflect on what they're doing more. CY - Kuala Lumpur, Malaysia DA - 2016 PY - 2016 ST - Gamefounders Malaysia UR - http://mud.co.uk/richard/Gamefounders%20Malaysia.pdf ER - TY - SLIDE TI - Types of Users of Player Types A1 - Bartle, Richard A AB - The students at KDU had been introduced to my Player Types model the previous semester, so this talk looked at ways it can be used and abused. It's made up of components of some of my other talks on various aspects of Player Types. CY - Kuala Lumpur, Malaysia DA - 2016 PY - 2016 ST - KDU University College UR - http://mud.co.uk/richard/KDU%20Malaysia.pdf ER - TY - SLIDE TI - MUDDLE: A Language for Writing MUDs A1 - Bartle, Richard A AB - As this was part of a panel on tool creation for interactive fiction, I only had a few slides. I used these to say a (very) little about MUDDLE, the language in which MUD2 is written. CY - British Library, London DA - 2016 PY - 2016 ST - WordPlay UR - http://mud.co.uk/richard/HandEye.pdf ER - TY - SLIDE TI - Everyone's a Socialiser A1 - Bartle, Richard A AB - This talk argues that MMOs are becoming more socialiser-oriented, and explains the reasons why (along with some advice regarding the consequences of this). In particular, it asserts that many socialisers don't see themself as socialisers as they don't realise they've drifted into that condition from being achievers. CY - Munich, Germany DA - 2016 PY - 2016 ST - Katholische Stiftungsfachhochschule UR - http://mud.co.uk/richard/KFSH.pdf ER - TY - SLIDE TI - The Past, Present and Future of Games A1 - Bartle, Richard A AB - This was a Distinguished Research Seminar, which I was asked to give to a mixed audience of members of the public, researchers and games students on the subject of the past, present and future of computer games. The talk argues that the mixed audience itself covers all three of these. CY - Stockholm, Sweden DA - 2016 PY - 2016 ST - Stockholm University UR - http://mud.co.uk/richard/Stockholm.pdf ER - TY - SLIDE TI - Bidirectional Research (Illustrated using and Unconventional Example) A1 - Bartle, Richard A AB - This was the first joint conference run by the Digital Games Research Association and the Foundations of Digital Games organisers. As such, it had a wide audience. I decided to use the opportunity to tell the academics assembled that the games industry knows things they don't, and if they try to reach out they should be welcomed rather than shot down. I illustrated this using an unusual example... CY - Dundee DA - 2016 PY - 2016 ST - DiGRA/FDG Joint Conference 2016 UR - http://mud.co.uk/richard/Dundee.pdf ER - TY - SLIDE TI - [Inclusive Game] Design through Inclusive [Game Design] A1 - Bartle, Richard A AB - The theme of this conference was "inclusivity", so that's the topic of this keynote. The approach I take is to describe computer game creation in terms of art and craft, then to pursue the implications of this if the art creators are all trying to say the same things. This is the full presentation; as delivered, it was half this length (and probably all the better for being so). CY - Skövde, Sweden DA - 2016 PY - 2016 ST - Sweden Game Conference 2016 UR - http://mud.co.uk/richard/SGC.pdf ER - TY - SLIDE TI - Player Development: Lessons for Casual Games from MMOs A1 - Bartle, Richard A AB - This was the third attempt I had at writing a talk to Casual Connect, having been invited to speak. It concerns how I see casual games going in future. I would have liked more time (talks were only 20 minutes this time) but I got most of the main issues across. CY - Amsterdam, the Netherlands DA - 2014 PY - 2014 ST - Casual Connect UR - http://mud.co.uk/richard/Casual%20Connect%202014.pdf ER - TY - SLIDE TI - Information Reconstruction: Unpicking the GamifIR Call for Papers A1 - Bartle, Richard A AB - This talk is about Gamification for Information Retrieval. As I know nothing about either, the talk picks apart the Call for Papers for the conference and sees what deeper points it makes. Yes, there are some... CY - Amsterdam, the Netherlands DA - 2014 PY - 2014 ST - GamifIR UR - http://mud.co.uk/richard/GamifIR.pdf ER - TY - SLIDE TI - AI and Games: Using All the Tools in the Toolbox A1 - Bartle, Richard A AB - The objective of this talk was to show that some of the things that the games industry wants from Artificial Intelligence, Artificial Intelligence figured out decades ago but it's become unfashionable. I was asked to expand on an earlier talk on games and AI that I'd given at an event at Essex University but seem not to have uploaded here... CY - Lincoln University DA - 2014 PY - 2014 ST - Game-On UR - http://mud.co.uk/richard/Lincoln2014.pdf ER - TY - SLIDE TI - Games as Culture A1 - Bartle, Richard A AB - I only had 20 minutes for this talk, which is revamped riff from my 2010 GDC Online talk. The audience was very knowledgeable, too, which led to a pile of questions afterwards. CY - DigitasLBi, London DA - 2014 PY - 2014 ST - Cybersalon UR - http://mud.co.uk/richard/Cybersalon.pdf ER - TY - SLIDE TI - Why People Play Games instead of Reading Books A1 - Bartle, Richard A AB - This is a talk for an intelligent but general audience on the subject of why people play games rather than reading books. It's based on a presentation I gave at Lincoln University the previous year. CY - Minories Gallery, Colchester DA - 2014 PY - 2014 ST - Café Scientifique UR - http://mud.co.uk/richard/CafSci.pdf ER - TY - SLIDE TI - Story Machines: Why you Play Games instead of Reading Books A1 - Bartle, Richard A AB - This talk explains how games are used to generate stories, and why it's this aspect of games that makes them more important than novels. Yes, it is a big claim... CY - University of Lincoln DA - 2013 PY - 2013 ST - Seminar Series UR - http://mud.co.uk/richard/Lincoln2.pdf ER - TY - SLIDE TI - The Then and the Now of Virtual Worlds A1 - Bartle, Richard A AB - This is a general talk aimed at postgraduates studying for PhDs, using my experience with games to talk about their role in their future career. CY - University of Essex DA - 2013 PY - 2013 ST - CEEC 2013 UR - http://mud.co.uk/richard/CEEC.pdf ER - TY - SLIDE TI - The Then and the Now of Computer Games A1 - Bartle, Richard A AB - This is a composition of two earlier talks, in which I describe a bit about the history of MMOs and use this as a lever to try inspire would-be undergraduates to follow their hearts and minds. CY - King Edward's Grammar School, Chelmsford DA - 2013 PY - 2013 ST - Digital and Technology Weekend UR - http://mud.co.uk/richard/KEGS.pdf ER - TY - SLIDE TI - Learning from Games: a Game Designer's View A1 - Bartle, Richard A AB - This talk is my response to the rubbishness of "serious games". In it, I explain what can and can't easily be learned from playing games, pointing out that the area that games is weakest in is what they're typically called on to do, and the area they're strongest in is unexaminable. Also, I explain why you can't make a game be "about" what you're teaching if you intend it to be fun. CY - Glasgow DA - 2013 PY - 2013 ST - Videogames and Learning Symposium UR - http://mud.co.uk/richard/VGLS.pdf ER - TY - SLIDE TI - The Decline of MMOs A1 - Bartle, Richard A AB - Here, I explain why MMOs have fallen out of favour in recent years and what developers can do to resurrect their fortunes. Basically, they've over-reached: in order to attract more players, they have abandoned their core audience. Now that the new players they have attracted have in turn been attracted away by mobile games, they need their core audience back. CY - Hong Kong, China DA - 2013 PY - 2013 ST - New Directions in the Development of Creative and Media Industries UR - http://mud.co.uk/richard/Hong%20Kong.pdf ER - TY - SLIDE TI - From Virtual to Real World A1 - Bartle, Richard A AB - In this talk, I discuss the dislikes of different player types, rather than just their likes. This explains why friction can arise between players of different types. CY - Madrid, Spain DA - 2013 PY - 2013 ST - From Virtual to Real World UR - http://mud.co.uk/richard/GWC2013.pdf ER - TY - SLIDE TI - Not-So-Social Games: Why they're Actually OK in the Long Term A1 - Bartle, Richard A AB - This is an updated and less rambling version of my Gamelab 2011 presentation. CY - Tel Aviv, Israel DA - 2013 PY - 2013 ST - Not-So-Social Games UR - http://mud.co.uk/richard/GameIS.pdf ER - TY - SLIDE TI - Have a Gold Star: What to Expect from Gamification A1 - Bartle, Richard A AB - This is a short presentation given to the Marketing Club of the London Business School, prior to a panel discussion. The panel subject was "Games and Marketing: What's the Score?", for which I was instructed to give a shorter version of my Digital Shoreditch talk. CY - London DA - 2012 PY - 2012 ST - London Business School Marketing Club UR - http://mud.co.uk/richard/LBS.pdf ER - TY - SLIDE TI - Player Type Theory: Uses and Abuses A1 - Bartle, Richard A AB - I was asked to make this talk be about the uses and abuses of my Player Type model in social and casual games. It's probably too short a message for a 50-minute talk, though, and I feel the result is somewhat repetitive. CY - Hamburg, Germany DA - 2012 PY - 2012 ST - Casual Connect UR - http://mud.co.uk/richard/Hamburg.pdf ER - TY - SLIDE TI - How to Cheat at MMOs without Cheating A1 - Bartle, Richard A AB - In this talk, which was for a varied audience from undergraduate to postgraduate level and beyond, I describe how players' perception of cheating depends on what player type they are. CY - University of Lincoln DA - 2012 PY - 2012 ST - Seminar Series UR - http://mud.co.uk/richard/Lincoln.pdf ER - TY - SLIDE TI - Free to Play versus Pay to Win A1 - Bartle, Richard A AB - A short, invited talk I gave at Jagex Ltd., talking about options for free-to-play revenue models. CY - Jagex, Cambridge DA - 2012 PY - 2012 ST - Seminar Series UR - http://mud.co.uk/richard/Jagex.pdf ER - TY - SLIDE TI - Gamification: a Bandwagon for Tomorrow, if not the Day After A1 - Bartle, Richard A AB - Mainly a reduced-length rehash of earlier Gamification talks, aimed at an advertising industry audience. CY - Institute of Practitioners in Advertising, London DA - 2012 PY - 2012 ST - Club 44 UR - http://mud.co.uk/richard/IPA.pdf ER - TY - SLIDE TI - Archaeology versus Anthropology: What can Truly be Preserved? A1 - Bartle, Richard A AB - This talk concerns the preservation of virtual worlds in general and MMORPGs in particular. I make two main points: that the players are part of what you need to preserve; that the audience for whom you are preserving what you preserve dictates where best to invest your preservation efforts. CY - Cardiff DA - 2012 PY - 2012 ST - Presentation of Complex Objects Symposia UR - http://mud.co.uk/richard/POCOS.pdf ER - TY - SLIDE TI - A Game Designer's View of Gamification A1 - Bartle, Richard A AB - In this presentation, I demonstrate some other ways of partitioning a player base, and discuss the reasons why Gamification has adopted my player type model. The conclusion is not that these four player types are important, but that the mere fact there are different player types is important. CY - San Francisco, USA DA - 2012 PY - 2012 ST - Gamification Summit UR - http://mud.co.uk/richard/GamificationSummit.pdf ER - TY - SLIDE TI - Gamification: Too Much of a Good Thing? A1 - Bartle, Richard A AB - Digital Shoreditch is a week-long games festival in the East End of London. I was invited to speak at the Gamification event, and gave a 25-minute presentation on the topic. This is it. CY - London DA - 2011 PY - 2011 ST - Digital Shoreditch UR - http://mud.co.uk/richard/Shoreditch.pdf ER - TY - SLIDE TI - The Five Game Design Mistakes Everyone Makes A1 - Bartle, Richard A AB - In this talk, I present five game design mistakes that everyone makes. They're a little more abstract than that makes it sound... CY - Boston, USA DA - 2011 PY - 2011 ST - MIT Business in Games 2011 UR - http://mud.co.uk/richard/MIT%20BIG.pdf ER - TY - SLIDE TI - Gods and Games A1 - Bartle, Richard A AB - This is a talk in which I discuss the relationship between gods and the worlds they create. Virtual world designers are gods for the worlds they create; knowing what we have learned from being gods ourselves, what can we surmise about any gods that might have designed our own reality? Given that this was a talk to an AASS, you can probably guess what the answer is... CY - Bristol DA - 2011 PY - 2011 ST - Bristol University Atheist, Agnostic and Secular Society UR - http://mud.co.uk/richard/Bristol.pdf ER - TY - SLIDE TI - Games or Gaming? How Social Games will become Games A1 - Bartle, Richard A AB - In this talk I outline my views on Social Games (namely that they are not social and barely games), and what they mean for the future of online games in general. The main take-away is that they are educating their players in the ways of games, which will lead them to want to play more game-like games. I'm not completely happy with the slides here, as there's some unnecessary repetition; still, it's how I presented it, so there's no going back now... CY - Barcelona, Spain DA - 2011 PY - 2011 ST - Gamelab 2011 UR - http://mud.co.uk/richard/Barcelona.pdf ER - TY - SLIDE TI - Types of Users of Player Types A1 - Bartle, Richard A AB - This talk looks at my player types model and analyses some of the misuses of it in terms of the player types theory itself (thereby embodying one of the misuses). It's actually a comment on theory use in general. CY - Stuttgart, Germany DA - 2011 PY - 2011 ST - multi.player UR - http://mud.co.uk/richard/Stuttgart.pdf ER - TY - SLIDE TI - How Much is that Dragon in the Window? Why we need Artists to Behave like Programmers A1 - Bartle, Richard A AB - In this talk, I complain about how expensive it is to make computer games and how this is affecting originality and risk-taking. Unfortunately, my proposed solution is rather too idealistic to be practical... CY - Vienna, Austria DA - 2011 PY - 2011 ST - Vienna Content Awards UR - http://mud.co.uk/richard/Vienna.pdf ER - TY - SLIDE TI - Is the Virtual too Unrealistic? Crying over Unspilled Milk A1 - Bartle, Richard A AB - The Lennox Seminar series is a prestigious offering of Trinity University's Communication Studies Department. This year's theme was "reality hackers", so I thought I'd talk about the different approaches to reality that the MUDs of yore had compared to the MMORPGs of today. CY - Trinity University, San Antonio, USA DA - 2010 PY - 2010 ST - Lennox Seminar 2010 UR - http://mud.co.uk/richard/Trinity.pdf ER - TY - SLIDE TI - The Games Convention Online A1 - Bartle, Richard A AB - I was asked to give a brief commentary statement at the opening of the Computer Games Online conference in front of an audience of politicians, journalists and industry people. Half an hour later, Germany was due to play Spain in the semi-final of the World Cup. The slides here were all pictures; I've integrated my script into them. Also, they've been clipped in the process of turning them into a .pdf file, but not fatally so. CY - Leipzig, Germany DA - 2010 PY - 2010 ST - Computer Games Online 2010 UR - http://mud.co.uk/richard/Leipzig.pdf ER - TY - SLIDE TI - Virtual Human Rights A1 - Bartle, Richard A AB - This is a long (two hours and 20 minutes) talk outlining the main Human Rights issues raised by computer games. It includes a brief introduction to games and what they are, in order to help explain why things that may seem to be human rights violations could, in fact, not be. It's more serious than my talks usually are, and is also quite bitty and over-long. Nevertheless, it does have enough material to kick-start a course on the subject, which is why I was invited to give it. CY - Visby, Sweden DA - 2010 PY - 2010 ST - Computer Games and Human Rights 2010 UR - http://mud.co.uk/richard/VisbyHR.pdf ER - TY - SLIDE TI - M.U.D.: Messrs Bartle and Trubshaw's Astonishing Contrivance A1 - Bartle, Richard A AB - A talk in which I reveal some of the early thinking behind the design of MUD1, and bemoan the lack of aforesaid thinking behind most of today's virtual worlds. CY - Austin, USA DA - 2010 PY - 2010 ST - GDC Online 2010 UR - http://mud.co.uk/richard/RAB%20GDC%20Online.pdf ER - TY - SLIDE TI - Gardens of Unearthly Delights A1 - Bartle, Richard A AB - Here, I look at the state of browser-base games: how they were 18 months ago; how they are now; how they will become. The early games are having the effect of teaching non-gamers to become gamers; this will have an impact on revenue models when they are educated enough to gain a concept of "fairness". CY - Offenbach, Germany DA - 2010 PY - 2010 ST - BrowserGames Forum 2010 UR - http://mud.co.uk/richard/Offenbach.pdf ER - TY - SLIDE TI - Security and Privacy and Virtual Worlds A1 - Bartle, Richard A AB - This summer school covered a wide variety of issues to do with network and information security (including privacy). I was there to talk about the specific problems virtual worlds have in this area. I spoke for about 50% longer than I was supposed to, and although much of what I said was already known to the MMO industry (hence my classification of it as a minor presentation) it was quite new to most of the audience. CY - Crete DA - 2009 PY - 2009 ST - ENISA-FORTH Summer School 2009 UR - http://mud.co.uk/richard/NIS09.pdf ER - TY - SLIDE TI - MMO Morality A1 - Bartle, Richard A AB - In this talk, I discuss the problems that can arise when the designer's view of the moral tone of a virtual world differs from that of the players. CY - Otto von Guericke University, Magdeburg DA - 2009 PY - 2009 ST - Computer Games/Players/Game Cultures 2009 UR - http://mud.co.uk/richard/Magdeburg.pdf ER - TY - SLIDE TI - Pleasing the Teller A1 - Bartle, Richard A AB - In this keynote speech, I explain how we can improve today's MMORPGs by casting aside old rivalries that many designers aren't even aware have influenced them. CY - Las Vegas, USA DA - 2009 PY - 2009 ST - Indie MMO Game Developers Conference 2009 UR - http://mud.co.uk/richard/IMGDC2009.pdf ER - TY - SLIDE TI - What I Don't want to Hear about MMOs A1 - Bartle, Richard A AB - This keynote lists a number of things I don't want to see any more in MMORPG research, and ends with pointer to what I do want to see. CY - Brunel University DA - 2009 PY - 2009 ST - DiGRA 2009 UR - http://mud.co.uk/richard/DIGRA1009.pdf ER - TY - SLIDE TI - Why Games Need Games Studies A1 - Bartle, Richard A AB - As I was talking primarily to postgraduates, I put together this talk as a morale booster. I don't know if it worked, but I myself came away feeling better for it! CY - Brunel University DA - 2008 PY - 2008 ST - Postgraduate Games Conference 2008 UR - http://mud.co.uk/richard/Brunel.pdf ER - TY - SLIDE TI - The Dawn of Time: Whence Game Worlds Came A1 - Bartle, Richard A AB - I was invited to sit on a panel of not-dead-yet virtual world pioneers (me, Randy Farmer, Pavel Curtis, Brian Green), and by way of introducing myself was asked to give a short presentation. This is it. CY - Georgia Tech. DA - 2008 PY - 2008 ST - Living Game Worlds 2008 UR - http://mud.co.uk/richard/Living%20Game%20Worlds.pdf ER - TY - SLIDE TI - Games and Academia: a Rant A1 - Bartle, Richard A AB - This talk is a rant about the state of computer games education in the UK. In it, I manage to insult just about everyone involved in the subject in one way or another... CY - Edinburgh DA - 2008 PY - 2008 ST - Digital Interactive Symposium 2008 UR - http://mud.co.uk/richard/DIS.pdf ER - TY - SLIDE TI - Virtual Worlds, Real Law: Eye-Popping Stuff for Lawyers (short version) A1 - Bartle, Richard A AB - I gave this seminar to Essex University's Law Department, or rather a bunch of its MSc students. It does cover a wide range of material about virtual worlds and law, most of which is real frontier stuff. The audience was supposed to comprise of people interested in all aspects of "cyber law". I wasn't invited back... I gave an updated but much shorter version of the talk a couple of years later at the University of Teesside. CY - University of Teeside DA - 2007 PY - 2007 ST - Law Seminar 2007 UR - http://mud.co.uk/richard/Teesside2007.pdf ER - TY - SLIDE TI - Why People Play MMORPGs A1 - Bartle, Richard A AB - This is an extensive talk that covers a great deal of virtual world theory, which I gave to the Telecommunications Department at the University of Indiana. It's an updated version of a talk I'd given at the University of Teesside the previous year. Most of the audience were savvy in the ways of virtual worlds, so I was able to dive into the subject in depth. It's very long, though, so I prepared a shorter version, too. CY - University of Indiana, Bloomington, USA DA - 2007 PY - 2007 ST - Telecommunications Seminar 2007 UR - http://mud.co.uk/richard/FullIndianA1007.pdf ER - TY - SLIDE TI - Why People Play MMORPGs (short version) A1 - Bartle, Richard A AB - This is an extensive talk that covers a great deal of virtual world theory, which I gave to the Telecommunications Department at the University of Indiana. It's an updated version of a talk I'd given at the University of Teesside the previous year. Most of the audience were savvy in the ways of virtual worlds, so I was able to dive into the subject in depth. It's very long, though, so I prepared a shorter version, too. CY - University of Indiana, Bloomington, USA DA - 2007 PY - 2007 ST - Telecommunications Seminar 2007 (short) UR - http://mud.co.uk/richard/IndianA1007.pdf ER - TY - SLIDE TI - National or Rational? Breaching Borders through Virtual Worlds A1 - Bartle, Richard A AB - This is quite a deep talk about the effects of virtual worlds on real-world cultures (and vice versa). Its point was made rather too subtly, though: most people seemed to get the impression I was merely arguing for localisation, which is of course what they do in Germany the whole time. It also suffered because I advocated exporting German culture, which is apparently a touchy subject in Germany as it has connotations of the Nazi era; in my defence, I did send the slides to the organisers some weeks prior to the day of the talk so they could flag any such gaffes, but they OKed it as it stood. CY - Hannover, Germany DA - 2007 PY - 2007 ST - Game Focus Germany 2007 UR - http://mud.co.uk/richard/GameFocusGermany2007.pdf ER - TY - SLIDE TI - Independence Day: Why Imagination will Triumph over Orthodoxy A1 - Bartle, Richard A AB - In this keynote speech, I draw parallels with the state of textual worlds at this stage of development, and urge today's independent developers to keep the faith. CY - Minneapolis, USA DA - 2007 PY - 2007 ST - Indie MMO Game Developers Conference 2007 UR - http://mud.co.uk/richard/IMGDC2007.pdf ER - TY - SLIDE TI - Virtual Worlds: Where they Came from and Where they're Going A1 - Bartle, Richard A AB - Although this talk does begin with the usual work-backwards-from-today history lesson and incorporates several pieces of other talks, it expands into a wider discussion of the origin of virtual worlds that makes some attempt to explain why it is that today's efforts pretty well all descend from MUD rather than some other source. CY - University of Oviedo, Spain DA - 2007 PY - 2007 ST - Gamelab 2007 UR - http://mud.co.uk/richard/Gamelab2007.pdf ER - TY - SLIDE TI - Virtual Worlds, Real Law: Eye-Popping Stuff for Lawyers A1 - Bartle, Richard A AB - I gave this seminar to Essex University's Law Department, or rather a bunch of its MSc students. It does cover a wide range of material about virtual worlds and law, most of which is real frontier stuff. The audience was supposed to comprise of people interested in all aspects of "cyber law". I wasn't invited back... I gave an updated but much shorter version of the talk a couple of years later at the University of Teesside. CY - University of Essex DA - 2005 PY - 2005 ST - Law Seminar 2005 UR - http://mud.co.uk/richard/Essex2005.pdf ER - TY - SLIDE TI - Virtual Money in Virtual Worlds: All Work and No Play? A1 - Bartle, Richard A AB - Standard introduction with a rather more extended than usual discussion of real-money trading and associated ideas at the end. This conference was attended mainly be etailers and the like, with me as one of the "interesting tangent" type of speaker. Nevertheless, this lead to a number of similar talks at other such commercial get-togethers (and explains why so many of the presentations in this section are similar). CY - London DA - 2005 PY - 2005 ST - Digital Money Forum 2005 UR - http://mud.co.uk/richard/DigitalMoneyForum2005.pdf ER - TY - SLIDE TI - Virtual Money in Virtual Worlds: Interesting Strangeness for Economists A1 - Bartle, Richard A AB - Standard history+RMT+law fare, made up of slides from other talks. CY - University of Essex DA - 2005 PY - 2005 ST - Workshop on Economic Heterogenous Interacting Agents 2005 UR - http://mud.co.uk/richard/WEHIA1005.pdf ER - TY - SLIDE TI - A Better World through Better Worlds: MMORPGs and Practical Hacker Ethics A1 - Bartle, Richard A AB - This is a large chunk of my AGC keynote, but with the focus on olde tyme hacker culture and how, through virtual worlds, it (deliberately) influences real-world culture. CY - Amsterdam, the Netherlands DA - 2005 PY - 2005 ST - WAAG Society 2005 UR - http://mud.co.uk/richard/WAAG2005.pdf ER - TY - SLIDE TI - Virtual Worlds: Why Identity is Important A1 - Bartle, Richard A AB - Standard introductory stuff, with some discussion at the end concerning identity issues in virtual worlds. CY - London DA - 2005 PY - 2005 ST - Digital Identity Forum 2005 UR - http://mud.co.uk/richard/DigitalIdentityForum2005.pdf ER - TY - SLIDE TI - Virtual Worlds: How Increasing Complexity will Make Things Simpler A1 - Bartle, Richard A AB - This is the talk in which I expound my ideas for how virtual worlds will develop in future. It proved to be a good source of slides for later, minor presentations. CY - Royal Institute of Technology, Stockholm, Sweden DA - 2005 PY - 2005 ST - Media Technology Industry 2005 UR - http://mud.co.uk/richard/MediaTechnologyIndustry2005.pdf ER - TY - SLIDE TI - Why Governments Aren't Gods and Gods Aren't Governments A1 - Bartle, Richard A AB - This is my explanation of why you can't have true player governance of virtual worlds as people usually envisage it. CY - University of Milwaukee, Wisconsin, USA DA - 2005 PY - 2005 ST - Command Lines 2005 UR - http://mud.co.uk/richard/CommandLines2005.pdf ER - TY - SLIDE TI - Getting what you Want versus Wanting what you Get A1 - Bartle, Richard A AB - My take on how design can influence the development of community in virtual worlds. CY - Karlsruhe, Germany DA - 2005 PY - 2005 ST - Workshop on Creative Broadband Potentials 2005 UR - http://mud.co.uk/richard/WCBP2005.pdf ER - TY - SLIDE TI - Why are we Here? A1 - Bartle, Richard A AB - This is my keynote talk about how virtual world developers can change the real world. CY - Austin, USA DA - 2005 PY - 2005 ST - Austin Games Conference 2005 UR - http://mud.co.uk/richard/Austin2005.pdf ER - TY - SLIDE TI - How to Be a God: a Code of Conduct for Would-be-Deities A1 - Bartle, Richard A AB - This talk is about the moral obligations that AI researchers of the future will have regarding virtual worlds, supposing that the NPCs in these worlds are sapient beings. CY - London DA - 2019 PY - 2019 ST - IEEE Conference on Games UR - https://mud.co.uk/richard/IEEECoG.pdf ER - TY - SLIDE TI - Game Designers versus Designers of Games A1 - Bartle, Richard A AB - This talk is about the difference between game designers (for whom game design is an art form) and designers of games (for whom it's an engineering problem). CY - Montevideo DA - 2019 PY - 2019 ST - Gamelab 2019 UR - https://mud.co.uk/richard/GamelabMVD.pdf ER - TY - SLIDE TI - Designing Games with a Purpose with a Purpose A1 - Bartle, Richard A AB - This talk concerns the design of the class of games known as GWAPs (Games With A Purpose), in particular their use for obtaining information useful for linguists. CY - Marseilles DA - 2020 PY - 2020 ST - Conference on Language Resources and Evaluation UR - https://mud.co.uk/richard/LREC.pdf ER - TY - SLIDE TI - Why Developers are Gods A1 - Bartle, Richard A AB - This talk uses the rhetoric of developers-as-gods to encourage developers to express themselves through their games, rather than using the usual plodding "to design this experience..." approach. CY - Berlin DA - 2020 PY - 2020 ST - Quo Vadis 2020 UR - https://mud.co.uk/richard/QuoVadis.pdf ER -