Here is a list of all references from Designing Virtual Worlds, arranged alphabetically by surname of author; if the "author" is an organisation rather than an individual, I've gone by the first word of its name. Note that for movies I've put the screenwriter's name before the director's because I don't feel writers get enough credit; I'm sure this will help me no end in my quest to get my own screenplays produced...
Aarseth, Espen J.: Cybertext: Perspectives on Ergodic Literature.
Baltimore and London, The John Hopkins University Press, 1997.
Ackegård, Håkan: Rachel in Cairo.
2000
http://my.homeip.net/hack/torg/rachel_kairo.html.
Allen, Christopher: The Skotos Cellular Automata Simulation System: A Tech Summary.
Skotos, 2002
http://www.kanga.nu/archives/MUD-Dev-L/2002Q2/msg00521.php.
Allen, Tony: MUD Stats.
The Mud Journal, July 1999
http://www.mudworld.org/archives/TMJ/editorials/jul99/allen2.php3.
Anders, Peter: Envisioning Cyberspace: Designing 3D Electronic Spaces.
New York, McGraw-Hill, 1998.
Andreasen, Erwin S. and Downey, Brandon A.: Measuring Bartle-Quotient.
1999-present
http://www.andreasen.org/bartle/.
Appelcline, Shannon: Why Marrach Isn't the Movies.
Skotos, Trials, Triumphs & Trivialities, 2001
http://www.skotos.net/articles/TTnT_31.html
http://www.skotos.net/articles/TTnT_36.html
http://www.skotos.net/articles/TTnT_40.html
http://www.skotos.net/articles/TTnT_41.html.
Baron, Jonathan: Glory and Shame: Powerful Psychology in Multiplayer Online Games.
San Jose, Proceedings of the Computer Game Developers Conference, 1999
http://www.gamasutra.com/features/19991110/Baron_01.htm.
Bartle, Jennifer G.: The Adventures of Tilly and Mog.
http://www.jennybartle.com/cartoons.htm.
Bartle, Richard: Home Page.
http://www.richardbartle.co.uk.
Note: this is my namesake, not me.
Bartle, Richard A.: A Voice from the Dungeon.
Practical Computing, December 1983
http://www.mud.co.uk/richard/avftd.htm.
Bartle, Richard A.: Stuck in the MUD.
London, Your Commodore, Argus Press, 1985
http://www.mud.co.uk/richard/ycmar85.htm.
Bartle, Richard A.: Interactive Multi-User Computer Games.
MUSE Ltd., December 1990
http://www.mud.co.uk/richard/imucg.htm.
Bartle, Richard A. and Kathuria, Paola: Problems in the MUD.
Newsletter of the Organisation against Sexism in Software, December 1990/Februrary 1991
http://www.mud.co.uk/richard/oadec90.htm
http://www.mud.co.uk/richard/oafeb91a.htm
http://www.mud.co.uk/richard/oafeb91b.htm.
Bartle, Richard A.: The MUDspeke Dictionary.
Muse Ltd., 1992
http://www.mud.co.uk/muse/speke.htm.
Bartle, Richard A.: Hearts, Clubs, Diamonds, Spades: Players who Suit MUDs.
Journal of MUD Research Vol. 1 (1), June 1996
http://www.mud.co.uk/richard/hcds.htm.
Bartle, Richard A.: Vampires.
The SO Book of Spoons
http://www.mud.co.uk/richard/sbos10.htm.
Bates, Daniel G.: Cultural Anthropology.
Needham Heights MA, Allyn & Bacon, 1996.
Baudrillard, Jean: Simulacra and Simulations.
Poster, Mark (editor): Jean Baudrillard, Selected Writings.
Stanford, Stanford University Press, 1988
http://www.stanford.edu/dept/HPS/Baudrillard/Baudrillard_Simulacra.html.
Beezer, John L.: Virtual Currencies and Virtual Worlds.
Valencia Spain, 1996
http://adhostnt.adhost.com/beezer/resume/virtec.doc.
Bell, David and Kennedy, Barbara M. (editors): The Cybercultures Reader.
New York, Routledge, 2000.
Bellisario, Donald P.: Battlestar Galactica.
USA, ABC network, 1978.
Benedikt, Claire: Tinysex is Safe Sex.
Infobahn Magazine: The Magazine of Internet Culture, June 1995
http://www.cwrl.utexas.edu/~claire/texts/thoughts.html.
Benedikt, Michael (editor): Cyberspace: First Steps.
Cambridge MA, MIT Press, 1991.
Berman, Joshua and Bruckman, Amy S.: The Turing Game: Exploring Identity in an Online Environment.
Convergence Vol. 7 (3), 2001
http://www.cc.gatech.edu/~asb/papers/convergence-tg-01.pdf.
Berman, Rick and Piller, Michael: Star Trek: Deep Space Nine.
USA, Paramount, 1993.
Berman, Rick, Yaylor, Jeri and Piller, Michael: Star Trek: Voyager.
USA, Paramount, 1995.
Bers, Marina Umaschi: Identity Construction Environments: Developing Personal and Moral Values through the
Design of a Virtual City.
Journal of the Learning Sciences Vol. 10 (4), 2001
http://www.tufts.edu/~mbers01/JLS-Bers.pdf.
Blackburn, Jolly: Knights of the Dinner Table.
KenzerCo
http://www.kenzerco.com/periodicals/kodt.
Booth Simpson, Zachary: The In-game Economics of Ultima Online.
Origin Systems Inc., April 1999
http://www.mine-control.com/zack/uoecon/uoecon.html.
Breau, Gil: A Real Player Economy.
Stratics, May 2001
http://swg.stratics.com/content/feature/editorials/editorial051501.shtml.
Breau, Gil: Online World Economy.
SWG-de, May 2002
http://swg-de.emr.net/a29.php.
Breau, Gil: Py's Politics.
http://swg-de.emr.net/e3.php.
Bromberg, Heather: Are MUDs Communities? Identity, Belonging and Consciousness in Virtual Worlds.
Rob Shields (editor), Cultures of Internet: Virtual Spaces, Real Histories, Living Bodies.
London, Sage, 1996.
Brown, Lawrie: MUDs: Serious Research Tools
or Just Another Game.
Technical Report CS14/93, Department of Computer Science, University College, University of New South
Wales, 1993
http://www.unsw.adfa.edu.au/~lpb/papers/mud93.txt.
Bruckman, Amy S.: Identity Workshop: Emergent Social and Psychological Phenomena in Text-Based Virtual Reality.
MIT Media Laboratory, March 1992
ftp://ftp.cc.gatech.edu/pub/people/asb/papers/identity-workshop.rtf.
Bruckman, Amy S.: Gender Swapping on the Internet.
San Francisco, Proceedings of the International Networking Conference, 1993
http://www.cc.gatech.edu/elc/papers/bruckman/gender-swapping-bruckman.pdf.
Burgess, Jed, Jahr, Michael, Keljo, Jonathan, Schroeder, Josh and Sweitzer, Wilson: Controlling the Virtual
World: Governance of On-Line Communities.
Stanford University, 1999
http://www-cse.stanford.edu/classes/cs201/projects-98-99/controlling-the-virtual-world/index.html.
Busey, Andrew: Secrets of the MUD Wizards: Playing and Programming MUDs, MOOs, MUSHes, MUCKs and other
Internet Role-Playing Games.
Indianapolis, Sams.net Publishing, 1995.
Butler, Dianne P.: MUDs as Social Learning Environments.
Medievia MudSlinger Online, July 1999
http://www.medievia.com/mudslinger/solpaper.html.
Campbell, Joseph: The Hero with a Thousand Faces.
Princeton, Bollington Series17, Princeton University Press, 1949.
Carazo-Chandler, Christian: Online Migration and Population Mobility in a Virtual Gaming Setting - Ultima
Online.
1999
OMVGSUO.doc (local copy).
Carazo-Chandler, Christian: Conceptualising Geography in a Virtual World Environment - eCOSM.
2000-2001
CGVWE.doc (local copy).
Cardell, Mikael: Computers, Storytelling and World Creation: The Reader as Writer in Multi-Participant
Interactive Fiction.
Department of Language and Literature, Linköping University, 1994
http://www.hack.org/~mc/writings/world2.txt.
Carlstrom, Eva-Lise: Better Living Through Languages: The Communicative Implications of a Text-Only Virtual
Environment, or Welcome to LambdaMOO!.
Grinnell College, May 1992
ftp://ftp.game.org/pub/mud/text/research/communicative.txt.
Casey, Travis S.: What's Entertainment?.
Skotos, Building Stories, Telling Games, 24 August 2001
http://www.skotos.net/articles/BSTG_15.html.
Castronova, Edward: Virtual Worlds: A First-Hand Account of Market and Society on the Cyberian Frontier.
CESifo Working Paper Series No. 618, 2001
http://papers.ssrn.com/sol3/papers.cfm?abstract_id=294828.
Castronova, Edward: On Virtual Economies.
CESifo Working Paper Series No. 752, 2002
http://papers.ssrn.com/sol3/papers.cfm?abstract_id=338500.
Cherny, Lynn: Gender Differences in Text-Based Virtual Reality.
Berkeley, Proceedings of the Berkeley
Conference on Women and Language, April 1994
ftp://ftp.lambda.moo.mud.org/pub/MOO/papers/GenderMOO.tex.
Cherny, Lynn: The Modal Complexity of Speech Events in a Social MUD.
Stanford University, 1995
http://www.usyd.edu.au/su/social/papers/cherny1.txt
Cherny, Lynn: "Objectifying" the Body in the Discourse of an Object-Oriented MUD.
Stanford University, 1995
http://fragment.nl/mirror/Cherny/Objectifying_the_body.txt.
Cherny, Lynn: Conversation and Community: Chat in a Virtual World.
Stanford, CSLI Publications, 1999.
Chung, Jennifer, Linder, Jason, Liu, Ian, Seltzer, Wendy and Tse, May: Democratic Structures in Cyberspace.
MIT, 1998
http://www.swiss.ai.mit.edu/6095/student-papers/fall98-papers/democracy/whitepaper.html.
Churchyard, Henry: The Singular "they", "their" etc. Construction.
http://www.crossmyt.com/hc/linghebr/austheir.html.
Cicognani, Anna: A Linguistic Characterisation of Design
in Text-Based Virtual Worlds.
Department of Architectural and Design Science, University of Sydney, 1998
http://www.arch.usyd.edu.au/~anna/phd/final.html.
Cicognani, Anna: On the Linguistic Nature of Cyberspace and Virtual Communities.
London, Springer-Verlag, Virtual Reality Society Journal Vol. 3 (1) 25-33, 1998
http://www.arch.usyd.edu.au/~anna/papers/language.pdf.
Cicognani, Anna: Architectural Design for Online Environments.
Kolko, Beth (editor): Virtual Commons: Policy and Community in an Electronic Age.
New York, Columbia University Press, 1999
http://www.arch.usyd.edu.au/~anna/papers/kolko.pdf.
Note: I'm not entirely sure that the Kolko book in which this is a chapter actually exists.
Clodius, Jennifer A.: Concepts of Space and Place in a Virtual Community.
1994
http://www.dragonmud.com/people/jen/space.html.
Clodius, Jennifer A.: Creating a Community of Interest: "Self" and "Other" on DragonMUD.
1995
http://www.dragonmud.com/people/jen/mudshopiii.html.
Clodius, Jennifer A.: Shar's Return: Performance as Gift.
1996
http://dragonmud.org/people/jen/shar.html.
Clodius, Jennifer A.: Orality in a Text-Based Community.
1996
http://dragonmud.org/people/jen/oral.html.
Clodius, Jennifer A.: Religion in DragonMUD.
1996
http://www.dragonmud.com/people/jen/ritual.html.
Clute, John and Nicholls, Peter (editors): The Encyclopedia of Science Fiction (2nd edition).
London, Orbit, 1993.
Collins, Howard: Mu's Unbelievably Long and Disjointed
Ramblings about RPG Design.
2001
http://mu.ranter.net/theory/printversion.html.
Confucius: Analects.
For an English translation, see:
Muller, Charles (translator): The Analects of Confucius.
1990
http://www.hm.tyg.jp/~acmuller/contao/analects.htm.
Cooper, Wesley E.: Virtual Reality and the Metaphysics of Self, Community and Nature.
International Journal of Applied
Philosophy Vol. 9 (2), 1995
http://cogsci.l.chiba-u.ac.jp/IPPE/preprints/Metaphysics/Cooper.VR_and_theMetaphysics_of_Self,_Community_,and_Nature/vr-mud.txt.
Note: link checked 14 July 2003 - failed
Cooper, Wesley E.: Wizards, Toads and Ethics: Reflections of a MOO Administrator.
CMC Magazine, January 1996
http://www.december.com/cmc/mag/1996/jan/cooper.html.
Cranford, Michael: The Social Trajectory of Virtual Reality: Substantive Ethics in a World Without Constraints.
Technology and Society Vol. 18, 1996
http://sundoulos.com/articles.aspx?in=18.
Crichton, Michael (writer and director): Westworld.
USA, Metro-Goldwyn-Mayer, 1973.
Csikszentmihalyi, Mihaly: Flow: The Psychology of Optimal Experience.
New York, Harper & Row, 1990.
Curtis, Pavel: Social Phenomena in Text-Based Virtual Realities.
Berkeley, Proceedings of the Conference
on Directions and Implications of Advanced Computing, March 1992
http://www.ics.uci.edu/~jpd/moo/curtis92mudding.pdf.
Curtis, Pavel and Nichols, David A.: MUDs Grow Up: Social Virtual Reality in the Real World.
Xerox PARC, 1993
http://www.eff.org/Net_culture/MOO_MUD_IRC/muds_grow_up.paper.
Dailey, Karrin: The Dreaded "R" Word.
Skotos, The Medium, 14 April 2003
http://www.skotos.net/articles/medium11.shtml.
Danet, Brenda: Text as Mask: Gender and Identity on the Internet.
Venice, Proceedings of the Conference on
Masquerade and Gendered Identity, 1996
http://atar.mscc.huji.ac.il/~msdanet/mask.html.
Davis, Erik: TechGnosis.
New York, Harmony Books, 1998
http://www.techgnosis.com/techgnosis/techgnosis.html (extracts only).
Dawson, Lorne L.: Doing Religion in Cyberspace: The Promise and the Perils.
The Council of Societies for the
Study of Religion Bulletin Vol. 30 (1), 2001
http://www.arts.uwaterloo.ca/SOC/relcybercsssr.htm.
de Kleer, Johan: Qualitative and Quantitative Reasoning in Classical Mechanics.
Winston, Patrick H. and Brown, Richard H. (editors): Artificial Intelligence: an MIT perspective.
Cambridge MA, MIT Press, 1978.
Desser, Daphne: Gender Morphing in Cyberspace.
University of Michigan, Journal of Electronic Publishing
Vol. 6 (1), September 2000
http://www.press.umich.edu/jep/06-01/desser.html.
Deuel, Nancy R.: Our Passionate Response to Virtual Reality.
Herring, Susan C. (editor): Computer-Mediated Communication: Linguistic, Social and Cross-Cultural Perspectives
Philadelphia, John Benjamins North
America, 1996.
Dharmatrata, Acharya (editor): Udana-Varga.
http://titus.uni-frankfurt.de/texte/etcs/ind/aind/bskt/udanav/udana.htm.
Note: that's in Sanskrit. I can't find an English translation of the
whole work (on the Internet), but for an English translation of a text with which it shares
many verses (unfortunately, not chapter 5 verse 18), see:
Bhikkhu, Thanissaro (translator): Dhammapada.
http://www.buddhismtoday.com/english/texts/khuddaka/dhp/index.html.
Dibbell, Julian: A Rape in Cyberspace: How an Evil Clown, a Haitian Trickster Spirit, Two Wizards, and a Cast
of Dozens Turned a Database Into a Society.
The Village Voice Vol. 38 (51), December 1993
http://www.juliandibbell.com/texts/bungle_vv.html.
Dibbell, Julian: MUD Money: A Talk on Virtual Value and, Incidentally, the Value of the Virtual.
Rutgers University, Proceedings and Stages of the Virtual, April 1995
http://www.juliandibbell.com/texts/mudmoney.html.
Dibbell, Julian: My Tiny Life: Crime and Passion in a Virtual World..
London, Fourth Estate, 1999.
Dibbell, Julian: The Unreal Estate Boom.
Wired, January 2003
http://www.wired.com/wired/archive/11.01/gaming.html.
Dick, Philip K.: We Can Remember It for You Wholesale.
New York, The Magazine of Fantasy and Science Fiction, Mercury Press, April 1966.
Dieberger, Andreas: Navigation in Textual Virtual Environments using a City Metaphor.
Faculty of Technology
and Sciences, Vienna University of Technology, 1994
http://homepage.mac.com/juggle5/WORK/publications/thesis/ThesisPDF.html.
Dietrich, Rick, Grear, Jill and Ruth, Amber: How Real Is Communication in the Virtual
World of Cyberspace?.
Department of Psychology, Miami University, 1998
http://www.units.muohio.edu/psybersite/cyberspace/cmcreal/.
Docherty, Michael E. Jr.: MOO as Tool, MOO as Realm: A Response to Don Langham.
CMC Magazine Vol. 1 (7), November 1994
http://www.december.com/cmc/mag/1994/nov/moo.html.
Dodge, Martin and Kitchin, Rob: Mapping Cyberspace.
New York, Routledge, 2001.
Dodge, Martin and Kitchin, Rob: Atlas of Cyberspace.
London, Addison-Wesley, 2001.
Donath, Judith S.: Inhabiting the Virtual City: The Design of Social Environments for
Electronic Communities.
School of Architecture and Planning, MIT, 1996
http://smg.media.mit.edu/people/Judith/Thesis/.
Döring, Nicola: Feminist Views of Cybersex: Victimization, Liberation, and Empowerment.
Cyberpsychology and Behaviour Vol. 3 (5), 2000
http://www.nicola-doering.de/publications/cybersex-doering-2000.pdf.
Dumas, Alexandre: Les Trois Mousquetaires.
Paris, Le Siècle, March-July 1844
ftp://sailor.gutenberg.org/pub/gutenberg/etext98/1musk10.txt.
Edwards, Ron: GNS and Other Matters of Role-Playing Theory.
Adept Press, 2001
http://www.indie-rpgs.com/articles/1/.
Edwards, Vickie: The New
Societies: Issues within MUDs and Other Virtual Communities.
Department of Sociology and Anthropology,
University of South Alabama, 2000
http://www.nacave.com/vickie/cyberculture/newsocieties.html.
Elliott, Jason, Adams, Lori and Bruckman, Amy S.: No Magic Bullet: 3D Video Games in Education.
Seattle,
Proceedings of the International Conference on the Learning Sciences, 2002.
http://www.cc.gatech.edu/~asb/papers/aquamoose-icls02.pdf.
Emert, Herbert: (untitled).
1993
http://ftp.uni-koeln.de/institute/soziologiesem/cmc/emert.n01.zip.
Erikson, Thomas: From Interface to Interplace: The Spatial Environment as a Medium for Interaction.
Elba Itlay, Proceedings of the Conference on Spatial Information Theory, 1993
http://www.pliant.org/personal/Tom_Erickson/Interplace.html.
Fanderclai, Tari Lin: MUDs in Education: New Environments, New Pedagogies.
CMC Magazine Vol. 2 (1), January 1995
http://www.ibiblio.org/cmc/mag/1995/jan/fanderclai.html.
Farmer, F. Randall: Social Dimensions of Habitat's Citizenry.
Loeffler, Carl Eugene and Anderson, Tim (editors): The Virtual Reality Casebook
New York, Van Nostrand Reinhold, 1992
http://www.kanga.nu/archives/MUD-Dev-L/1997Q2/msg00978.php.
Farmer, F. Randall, Morningstar, Chip and Crockford, Douglas: From Habitat to Global Cyberspace.
San Francisco, Proceedings of CompCon, March 1994
http://ftp.game.org/pub/mud/text/research/hab2cybr.txt.
Field, Syd: Screenplay: The Foundations of Screenwriting.
New York, Dell, 1979.
Fisher, Jeffrey: The Postmodern Paradiso: Dante, Cyberpunk and the Technosophy of Cyberspace.
Porter, David (editor): Internet Culture
New York, Routledge, 1997.
Flaming, Todd H.: The Rules of Cyberspace: Informal Law in
a New Jurisdiction.
Illinois Bar Journal, April 1997
http://www.sw.com/pubs/Rulescyb.htm.
Foner, Leonard N.: Entertaining Agents: A Sociological Case Study.
Montreal, Proceedings of the International Joint Conference on
Artificial Intelligence, 1995
http://foner.www.media.mit.edu/people/foner/Reports/IJCAI-95/Julia.txt.
Geertz, Clifford: The Interpretation of Cultures.
New York, Basic Books, 1973.
Gibson, William: Neuromancer.
New York, Ace Books, 1984.
Gibson, William: Idoru.
New York, Putnam Publishing Group, 1996.
Gilber, Laurel: Virtual Sex: The Final Frontier.
1995
http://www.usyd.edu.au/su/social/papers/gilber2.txt.
Gilbert, William S. and Sullivan, Arthur: The Gondoliers or The King of Barataria.
London, Savoy Theatre, 1889.
Giner-Sorolla, Roger: Crimes Against Mimesis.
April 1996
http://bang.dhs.org/if/library/design/mimesis.html.
Gleichman, Brian: ThreeFold Debates.
http://home.comcast.net/~b.gleichman/Theory/Threefold/Main.htm.
Note: link checked 14 July 2003 - failed
Goetz, Phil: Literary Role-Play in Cyberspace.
Rilstone, Andrew (editor): Interactive Fantasy 4.
London, Hogshead Publishing, 1995
http://www.mud.co.uk/richard/ifan295.htm.
Green, Tim: Brave New World.
London, MCV, Intent Media, August 30 2002
bravenewworld.html (local copy).
Greenfield, David N.: Virtual Addiction: Help for Netheads, Cyberfreaks, and Those Who Love Them.
Oakland CA, New Harbinger Publications, 1999.
Griffith, Marian: The Tailor Problem.
http://www.kanga.nu/FAQs/MUD-Dev-L/30.html.
Grimm, Thomas and Mitlöhner, Johann: Developing a Virtual Reality for the Simulation of Agent Based
Economic Models.
Departments of Applied Economics and Applied Computer Science, Vienna University of
Economics and Business Administration, 1995
developingavr.html (local copy).
Gygax, E. Gary and Arneson, Dave: Dungeons & Dragons.
Lake Geneva WI, Tactical Studies Rules, 1973.
Haeberle, Chuck: An Essay on Ethics and Virtual Reality.
http://www.legendmud.org/Bibliography/texts/essay.html.
Hany, Darryl and Chadwick, Frank: En Garde!.
Bloomington IL, Games Designers Workshop, 1975.
Haraway, Donna: A Cyborg Manifesto: Science, Technology, and Socialist-Feminism in the Late Twentieth Century.
Haraway, Donna: Simians, Cyborgs,
and Women
New York, Routledge, 1991.
Hastings, Dan: The Model Economy.
Imaginary Realities Vol. 2 (9), September 1999
http://home.clara.net/stormbringer/mudos/economy.html.
Note: link checked 15 July 2003 - failed
The original article is archived at:
http://web.archive.org/web/20010223022347/imaginaryrealities.imaginary.com/volume2/issue9/economy_print.html
and mirrored here at:
themodeleconomy.html.
Hastings, Dan: Designing God.
Imaginary Realities Vol. 3 (1), January 2000
http://home.clara.net/stormbringer/mudos/designing_god.html
Note: link checked 15 July 2003 - failed
The original article is archived at:
http://web.archive.org/web/20001028150008/http://imaginaryrealities.imaginary.com/volume3/issue1/designing_god_print.html.
and mirrored here at:
designinggod.html (local copy).
Hayes, Patrick J.: The Naive Physics Manifesto.
Michie, Donald (editor), Expert Systems in the Micro-Electronic Age.
Edinburgh, Edinburgh University Press, 1978.
Haynes, Cynthia and Holmevik, Jan Rune (editors): High Wired: On the Design, Use and Theory of Educational MOOs.
Ann Arbor, University
of Michigan Press, 1998.
Hedron: The Six Circles of the Adept Game Player.
10 January 1998
http://www.falseprophecies.com/sixcircles.htm.
Hendrick, Arnold and Petersen, Sandy: Darklands.
Hunt Valley MA, Microprose Software, 1992
http://www.gamingdepot.com/g/Darklands.
Note: Darklands is apparently abandonware, and can be downloaded
as such from this irritating-advertisement-intensive site.
Warning: I haven't
done this myself, so can't say whether it's virus-infected or not.
Herz, J. C.: Surfing on the Internet.
New York, Little, Brown, 1995.
Hopson, John: Basic Principles of Reinforcement for Muds.
MUD-DEV, July 2000
http://www.kanga.nu/archives/MUD-Dev-L/2000Q3/msg00364.php.
Hopson, John: Matching and Maximizing: How Players Choose Between Activities.
MUD-DEV, August 2000
http://www.kanga.nu/archives/MUD-Dev-L/2000Q3/msg00725.php.
Hopson, John: Conditioned Reinforcers: Getting Players to Do Things for Free.
MUD-DEV, September 2000
http://www.kanga.nu/archives/MUD-Dev-L/2000Q3/msg01101.php.
Hopson, John: Behavioral Game Design.
Gamasutra, April 2001
http://www.gamasutra.com/features/20010427/hopson_01.htm.
Howard, Robert E.: The Phoenix on the Sword.
Chicago, Weird Tales, Popular Fiction Publishing Co., December 1932.
Ito, Mizuko: Virtually Embodied: The Reality of Fantasy in a Multi-User Dungeon.
Porter, David (editor): Internet Culture
New York, Routledge, 1997.
Jackson, Steve: GURPS: Generic Universal RolePlaying System.
Austin TX, Steve Jackson Games, 1986.
Jackson, Steve: Realism versus Playability in Simulation Game Design.
Barcelona, Proceedings of the Joks i Tecnojocs Conference, June 1991
http://protovision.textfiles.com/rpg/realplay.txt.
Jordan, Robert: The Eye of the World.
New York, Tor Books, 1990.
Jordan, Tim: Cyberpower: The Culture and Politics of Cyberspace and the Internet.
New York, Routledge, 1999.
Juul, Jesper: A Clash between Game and Narrative: A Thesis on Computer Games and Interactive Fiction.
Institute of Nordic Language and Literature, University of Copenhagen, 1999
http://www.jesperjuul.dk/thesis/AClashBetweenGameAndNarrative.pdf.
Kane, Darien: Sins of the Empire.
Stratics, 2002
http://www.stratics.com/content/editorials/articles/sins.php.
Note: link checked 15 July 2003 - failed
Kearns, Michael and Isbell, Charles Lee Jr.: Cobot.
http://cobot.research.att.com/.
Keegan, Martin: The MUD Tree.
1996
http://camelot.cyburbia.net.au/~martin/cgi-bin/mud_tree.cgi.
Note: link checked 13 July 2003 - failed
The original is mirrored at:
http://www.kanga.nu/cgi-bin/mud_tree.cgi
There's also a full-blown paper on the subject:
Keegan, Martin: A Classification of MUDs.
Journal of MUD Research Vol. 2 (2), July 1997.
http://www.brandeis.edu/pubs/jove/HTML/v2/keegan.html.
For a later (but still not up-to-date) tree by a different author, see:
Sunangel, Hierarchy of MUDs.
http://lorry.org/arch-wizard/mudbase.txt.
Kelly, Kevin: Out of Control: The New Biology of Machines.
New York, Addison Wesley, 1994
http://www.kk.org/outofcontrol/.
Kendall, Lori: MUDder? I Hardly Know 'Er! Adventures of a Feminist MUDder.
Cherny, Lynn and Reba Weise, Elizabeth (editors), Wired_Women
Seattle, Seal Press, 1996
http://www.rochester.edu/College/FS/Publications/KendallMUD.html.
Kennerly, David: Dark Ages Politics in Theory and Practice.
Imaginary Realities Vol. 3 (9), September 2000
http://userwww.sfsu.edu/~kennerly/game_design/Dark_Ages_Politics.html.
Kennerly, David: Better Game Design through Data Mining.
San Jose, Proceedings of the MUD-DEV Conference, 2003
http://userwww.sfsu.edu/~kennerly/game_design/Data_Mining_files/frame.htm.
There's a fuller version at:
http://www.gamasutra.com/features/20030815/kennerly_01.shtml.
Kim, Amy Jo: 64. Amy Jo Kim, Ritual Reality: Social Design for Online Gaming Environments.
Santa Clara, Proceedings of the Computer Game Developers Conference, 1997.
Kim, Amy Jo: Community Building on the Web.
Berkeley, Peachpit Press, 2000.
Kim, John H.: The rec.games.frp.advocacy FAQ.
1996-present
http://www.darkshire.org/~jhkim/rpg/styles/faq_v1/faq1.art
http://www.darkshire.org/~jhkim/rpg/styles/faq_v1/faq2.art
http://www.darkshire.org/~jhkim/rpg/styles/faq_v1/faq3.art.
Kitchin, Rob: Cyberspace.
Chichester England, John Wiley & Sons, 1998.
Kolko, Beth E.: Erasing @race: Going White in the (Inter)Face.
Kolko, Beth E., Nakamura, Lisa and Rodman, Gilbert B. (editors):
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New York, Routledge, 2000.
Koster, Raph: A Story About a Tree.
5 May 1998
http://www.legendmud.org/raph/gaming/essay1.html.
Koster, Raph (editor): The Online World Timeline.
4 Mar 2000-present
http://www.legendmud.org/raph/gaming/mudtimeline.html.
Koster, Raph and Vogel, Rich: Online World Design Patterns.
San Jose, Proceedings of the Game Developers Conference, 2001
http://www.legendmud.org/raph/gaming/despat_files/frame.htm.
See also: http://www.legendmud.org/raph/gaming/book/6.html
Koster, Raph and Vogel, Rich: Storytelling in the Online Medium.
San Jose, Proceedings of the Game Developers Conference, 2002
http://www.legendmud.org/raph/gaming/gdc_2002_Storytelling_files/frame.htm.
Koster, Raph: Overall MUD Architecture.
http://www.legendmud.org/raph/gaming/book/6b.html.
Koster, Raph: Declaration of the Rights of Avatars.
27 August 2000
http://www.legendmud.org/raph/gaming/playerrights.html.
Koster, Raph: Small Worlds: Competitive and Cooperative Structures in Online Worlds.
San Jose, Proceedings of the Computer Game Developers' Conference, 2003
http://www.legendmud.org/raph/gaming/smallworlds_files/frame.htm.
Koster, Raph: The Case for Art.
Skotos, Biting the Hand, 11 September 2001
http://www.skotos.net/articles/BTH_09.shtml.
Klug, Chris: Implementing Stories in Massively Multiplayer Games.
Gamasutra, September 2002
http://www.gamasutra.com/resource_guide/20020916/klug_01.htm.
Kücklich, Julian: In Search of the Lost Text: Literary Theory and Computer Games.
Game Culture, March 2001
http://www.game-culture.com/articles/insearch.html.
LaFarge, Antoinette: A World Exhilarating and Wrong: Theatrical Improvisation on the Internet.
Leonardo Vol. 28 (5), 1995
http://yin.arts.uci.edu/~players/leo/leo95.html.
Langham, Don: The Common Place MOO: Orality and Literacy in Virtual Reality.
CMC Magazine Vol. 1 (3), July 1994
http://www.december.com/cmc/mag/1994/jul/moo.html.
Lasseter, John and Stanton, Andrew (writers and directors)
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USA, Walt Disney Pictures, 1998.
Laurel, Brenda: Computers as Theatre.
Menlo Park CA, Addison-Wesley, 1991.
Lawrence, J. C. (moderator): MUD-DEV.
http://www.kanga.nu/archives/MUD-Dev-L/.
Lawrie, Michael: Confessions of an Arch-Wizard.
1991
http://lorry.org/arch-wizard/confessions.html.
Lawrie, Michael: A Footnote to Confessions.
2003
http://lorry.org/arch-wizard/footnote.html.
Lee, Stan (writer) and Kirby, Jack (artist): X-Men.
New York, X-Men, Marvel Comics, September 1963.
Leonard, Andrew: Bots: The Origin of New Species.
San Francisco, HardWired, 1997.
Leong, Lydia: Amberyl's Wizard Ethics.
23 October 1994
http://www.godlike.com/mushman/wiz-ethics.html.
Lewis, C. S.: The Lion, the Witch and the Wardrobe.
London, Geoffrey Bles, 1950.
Lewis, C. S.: The Silver Chair.
London, Geoffrey Bles, 1953.
Lisberger, Steven (writer and director) and Macbird, Bonnie (writer): Tron.
USA, Walt Disney Pictures, 1982.
Lombard, Matthew and Ditton, Theresa: At the Heart of It All: The Concept of Presence.
University of Southern California, Los Angeles, Journal of Computer-Mediated Communication Vol. 3 (2), September 1997
http://www.ascusc.org/jcmc/vol3/issue2/lombard.html.
Lucas, George (writer and director): Star Wars.
USA, 20th Century Fox, 1977.
Ludlow, Peter (editor): High Noon on the Electronic Frontier:
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Cambridge MA, MIT Press, 1996.
Lynch, Kevin: The Image of the City.
Cambridge MA, MIT Press, 1960.
MacKinnon, Richard C.: The Social Construction of Rape in Virtual Reality.
Sudweeks, Fay, McLaughlin, Margaret and Rafaeli, Sheizaf (editors): Network & Netplay: Virtual Groups on the Internet
Cambridge MA, MIT Press, 1998
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Maier, Matthew: Can a Metaverse have Inflation?.
Business 2.0, March 2003
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Martensen, Lars (lead designer): Europa 1400: The Guild.
Rottenmann Austria, 4HEAD Studios, 2002.
Masterson, John T. III: Ethnography of a Virtual Society, or How a Gangling, Wiry Half-Elf Found a Way to Fit In.
University of Montana, 1994
ftp://ftp.game.org/pub/mud/text/research/ethno.txt.
Masterson, John T. III: Nonverbal Communication in Text Based Virtual Realities.
University of Montana, 1996
http://www.johnmasterson.com/thesis/.
Mauldin, Michael L.: Chatterbots, Tinymuds, And The Turing Test: Entering The Loebner Prize Competition.
Menlo Park CA, Proceedings of the Conference of the American Association for Artificial Intelligence 12, 1994
http://www.lazytd.com/lti/pub/aaai94.html.
Mazur, Tomasz: Working Out the Cyberbody: Sex and Gender Constructions in Text-Based Virtual Space.
Department of English, University of Florida, 1994
http://www.well.com/user/tmazur/research/sexgen.html.
Note: link checked 15 July 2003 - failed
The original is mirrored at:
http://www.usyd.edu.au/su/social/papers/mazur.txt
McAdams, Mindy J.: Gender Without Bodies.
CMC Magazine, March 1996
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McRae, Shannon: Flesh Made Word: Sex, Text and the Virtual Body.
Porter, David (editor), Internet Culture
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Mecchi, Irene, Roberts, Johnathan and Woolverton, Linda (writers)
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USA, Walt Disney Pictures, 1994.
Meretzky, Steve: Planetfall.
Cambridge MA, Infocom, 1983.
http://www.the-underdogs.org/game.php?id=3488.
Note: Planetfall is apparently abandonware, and can be downloaded
as such from this irritating-advertisement-intensive site.
Warning: I haven't
done this myself, so can't say whether it's virus-infected or not.
Mihaly, Matthew: Constructive Politics in a Massively Multiplayer Online Roleplaying Game.
Gamasutra, March 2000
http://www.gamasutra.com/features/20000309/mihaly_01.htm.
Miller, George (writer and director) and
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Australia, American International Pictures, 1979.
Ming, Sie: I Want to Bake Bread.
Stratics, December 2000
http://www.stratics.com/content/editorials/articles/bread.php.
Ming, Sie: I Want to Forge Swords.
Stratics, May 2001
http://www.stratics.com/content/editorials/articles/swords.php.
Mitchell, William J.: City of Bits: Space, Place, and the Infobahn.
Cambridge MA, MIT Press, 1995.
Mnookin, Jennifer L.: Virtual(ly) Law: The Emergence of Law in LambdaMOO.
Journal of Computer-Mediated Communication Vol. 2 (1), 1996
http://www.ascusc.org/jcmc/vol2/issue1/lambda.html.
Monaco, James: How to Read a Film: Movies, Media, Multimedia
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New York, Oxford University Press, 2000.
Moore, Dinty W.: The Emperor's Virtual Clothes: The Naked Truth about Internet Culture.
Chapel Hill NC, Algonquin Books of Chapel Hill, 1995.
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5 July 1993
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Moron: Political Pixel Power.
February/March/July 2002
http://www.joystick101.org/story/2002/2/12/14207/1757
http://www.joystick101.org/story/2002/2/13/124943/302
http://www.joystick101.org/story/2002/7/11/142124/517.
Mortensen, Torill: Playing with Players: Potential Methodologies for MUDs.
Game Studies Vol. 2 (1), July 2002
http://www.gamestudies.org/0102/mortensen/.
Mulcahy, Jennifer K.: Romance - Online: A Study of the Internet's Effect on Romance in America.
1996
http://www.intercom.publinet.it/ic11/romance.htm.
Note: this is in Italian.
The original English article is archived at:
http://web.archive.org/web/20020603123925/http://bcn.net/~skie/romance.html
and mirrored at:
http://beyond3sigma.loki.ws/flea/romance.html.
Muller, Charles (translator): The Analects of Confucius.
1990
http://www.hm.tyg.jp/~acmuller/contao/analects.htm.
Mulligan, Jessica: Happy 30th Birthday, Online Games.
Skotos, Biting the Hand, 21 Oct 1999
http://www.skotos.net/articles/BTHarchives/99.shtml.
Mulligan, Jessica: Just Give me a Game Please.
Skotos, Biting the Hand, 14 August 2001
http://www.skotos.net/articles/BTH_07.html.
Mulligan, Jessica: Show Me the Path.
Skotos, Biting the Hand, 19 November 2002
http://www.skotos.net/articles/BTH_38.shtml.
Murray, Janet H.: Hamlet on the Holodeck: The Future of
Narrative in Cyberspace.
New York, Free Press, 1997.
NagaSiva, Thyagi: The MUD as a Basis for Western Mysticism.
1992
http://www.luckymojo.com/avidyana/gnostik/mudpsyc.html.
Nakamura, Lisa: Race In/For Cyberspace: Identity Tourism and Racial Passing on the Internet.
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New York, Routledge, 2000
http://www.humanities.uci.edu/mposter/syllabi/readings/nakamura.html.
National Institute on Media and the Family: Sixth Annual Video and Computer Game Report Card.
13 December 2001
http://www.mediafamily.org/research/report_vgrc_2001-2.shtml.
Nexus, Jonny: Men in Dresses.
Critical Miss 2, 1999
http://www.criticalmiss.com/issue2/mid1.html.
Niccol, Andrew (writer) and Weir, Peter (director): The Truman Show.
USA, Paramount Pictures, 1998.
Niven, Larry: Flash Crowd.
Niven, Larry: The Flight of the Horse.
New York, Ballantine, 1973.
Niven, Larry and Barnes, Steven: Dream Park.
New York, Ace Books, 1981.
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Bad Subject 18, January 1995
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Style Vol. 29, 1995
http://www.dc.peachnet.edu/~mnunes/jbnet.html.
Ohlen, James and Martens, Kevin (lead designers): Baldur's Gate II: Shadows of Amn.
Irvine CA, Black Isle Studios, 2000.
Ojanperä, Tommi Antero: The Forgotten Realms FAQ.
1999-present
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O'Leary, Stephen D.: Cyberspace as Sacred Space: Communicating Religion on Computer Networks.
Journal of the American Academy of Religion Vol. 64 (4), 1996.
Pargman, Daniel: Code Begets Community: On Social and Technical Aspects of Managing a Virtual Community.
Department of Communication Studies, Linköping University, 2000
http://esplanaden.lysator.liu.se/svmud/pargman/.
Patrovsky, Bridgette and Mulligan, Jessica: Developing Online Games: An Insider's Guide.
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Plutarch: Parallel Lives of Famous Greeks and Romans.
75
http://www.archive.org/texts/texts-download.php?id=56503&url=http://texts02.archive.org%2F2%2Ftexts%2Fplivs10%2Fplivs10.zip.
Note: The "the mind is not a vessel to be filled but a fire to be kindled"
quote is supposed to be in here somewhere, but I for one can't find it...
Pratchett, Terry: The Colour of Magic.
London, Colin Smythe, 1983.
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Rathedan, Py: see under Breau, Gil.
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Denver, Denver, Proceedings of the Western Speech Communication Association
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http://www.cs.unm.edu/~raybourn/moo5d~1.htm.
Raymond, Eric (editor): The New Hacker's Dictionary.
Cambridge MA, MIT Press, 1991
Also known as the Jargon File.
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Department of English, University of Melbourne, 1994
ftp://ftp.ee.mu.oz.au/papers/emr/cult-form.ps.
Note: link checked 16 July 2003 - failed
The paper is cached at:
http://citeseer.nj.nec.com/cache/papers/cs/278/ftp:zSzzSzftp.ccs.neu.eduzSzpubzSzmudzSzdocszSzpaperszSzCulturalFormations.pdf/reid94cultural.pdf
and mirrored at
http://www.ludd.luth.se/mud/aber/articles/cult-form.thesis.html
Reid, Elizabeth: Virtual Worlds: Culture and Imagination.
Jones, Stephen G. (editor): Cybersociety:
Computer-Mediated Communication and Community
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Rein Hagen, Mark: Vampire: the Masquerade.
Stone Mountain GA, White Wolf Game Studio, 1991.
Rheingold, Howard: Virtual Reality.
London, Secker & Warburg, 1991.
Rheingold, Howard: The Virtual Community.
London, Secker & Warburg, 1994.
Riner, Reed D. and Clodius, Jennifer A.: Simulating Future Histories: The NAU Solar System Simulation & Mars
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Anthropology & Education Quarterly Vol. 26(I) 95-104, Spring 1995
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Roberts, Lynne D. and Parks, Malcolm R.: The Social Geography of Gender-Switching in Virtual Environments
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Green, Eileen and Adam, Alison (editors): Virtual Gender: Terminology, Consumption and Identity
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16 March 1992
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Rowling, J. K.: Harry Potter and the Philosopher's Stone.
London, Bloomsbury, 1997.
Rubin, Danny (writer) and Ramis, Harold (writer and director): Groundhog Day.
USA, Columbia Pictures, 1993.
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Ball State University, 1995
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Sandbothe, Mike: Digital Entanglements: A
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Gamasutra, March 2000
http://www.gamasutra.com/features/20000321/sanderson_pfv.htm.
Sax, Bronwyn: Female Characters.
Game Commandos, 15 February 1999
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Sax, Bronwyn: What is Remort?.
Game Commandos, 1999
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Schroeder, Ralph, Heather, Noel and Lee, Raymond M.: The Sacred and the Virtual: Religion in Multi-User
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Journal of Computer Mediated Communication Vol. 4 (2), December 1998
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Schwanz, Paul E. II: Morality in Massively Multi-Player Online Role-Playing Games.
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Schwartz, Alan: Mud Research and Methods.
1996
http://www.legendmud.org/Community/lectures/mudres.html.
Sempsey, James III: The Therapeutic Potentials of
Text-Based Virtual Reality.
Journal of MUD Research Vol. 3 (2), 1998
http://www.brandeis.edu/pubs/jove/HTML/v3/sempsey.html.
Serpentelli, Jill: Conversational Structure and Personality Correlates of Electronic Communication.
Haverford College, 1992
http://www.zacha.net/articles/serpentelli.html.
Shah, Rawn and Romine, James: Playing MUDs on the Internet.
New York, John Wiley, 1995
Shortt, Diane: Hack & Slay to Respectability:
Multi-User Dungeon (MUD) Jargon &
the Spillage into Mainstream Communication.
http://www.mala.bc.ca/~soules/CMC290/hackslay.htm.
Shusett, Ronald & O'Bannon, Dan and Goldman, Gary (writers)
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USA, TriStar, 1990.
Siembieda, Kevin: Rifts.
Taylor MI, Palladium Books, 1990.
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Oxford, Oxford University Press, (updated quarterly)
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Sinha, Indra: The Cybergypsies: A Frank Account of Love, Life and Travels on the Electronic Frontier.
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1996-present
http://www.mudconnect.com/mudfaq/mudfaq-p1.html
http://www.mudconnect.com/mudfaq/mudfaq-p2.html
http://www.mudconnect.com/mudfaq/mudfaq-p3.html
http://www.mudconnect.com/mudfaq/mudfaq-p4.html.
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Spaight, Tracy: Who Killed Miss Norway?.
Salon, 14 April 2003
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Department of Romance Languages and Literatures, Wayne State University, 1995
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Stivale, Charles J.: Spam: Heteroglossia and Harassment in Cyberspace.
Porter, David (editor): Internet Culture
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Tenarius: Welcome to the Player Wimping
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2000
http://www.memorableplaces.com/mudwimping.html.
Tolkien, J. R. R.: The Fellowship of the Ring.
London, George Allen & Unwin, 1954.
Tolkien, J. R. R.: The Hobbit: or There and Back Again.
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Presence: Teleoperators and Virtual Environments Vol. 6 (5).
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Tromp, Jolanda G.: Results of Two Surveys About Spatial Perception and Navigation of a Text-Based Spatial
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http://tecfa.unige.ch/pub/documentation/VE/WWW5/ori/jola.ps
Truthseeker, Arios: An Essay on D00dism and the MMORPG.
2000
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Turkle, Sherry: Life on the Screen.
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Department of Mass Communications,
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Wachowski, Andy and Wachowski, Larry (writers and directors): The Matrix.
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Wallace, Patricia: The Psychology of the Internet.
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Walsh, Tony: Big Mac Attacked.
Shift, November 2002
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Computer Writing, Rhetoric and Literature Vol. 1 (1), Spring 1994
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West, E. W. (translator): Shayest Na-Shayest.
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Whedon, Joss: Buffy the Vampire Slayer.
USA, WB network, 1997.
White, Michèle: Visual Pleasure in Textual Places: Gazing in Multi-User Object-Oriented Worlds.
Green, Eileen and Adam, Alison (editors): Virtual Gender: Terminology, Consumption and Identity
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Whitlock, Troy: Fuck Art, Let's Kill: Towards a Post Modern Community.
29 March 1994
http://www.evolutionzone.com/kulturezone/futurec/articles/Moo.Terrorism.
Wilde, Oscar: The Picture of Dorian Gray.
London, Lippincott's Monthly Magazine, 1890
http://www.upword.com/wilde/dorgray.html.
Williams, Charles W. S.: The Crowning of Arthur. Taliessin through Logres.
London, Oxford University Press, 1938.
Williams, John: The Gender-Neutral Pronoun FAQ.
1997?-present
http://www.aetherlumina.com/gnp/.
Williams, Tad: City of Golden Shadow.
New York, DAW Books, 1998.
Wilson, Roy Jr.: Politicia Dominica: The Complete Political Lore.
1999
http://www.darkages.com/2002/community/lore/Paladine_Politica/toc.html.
Wong, Geoff: A Working Mud Economy.
Imaginary Realities Vol. 3 (5), May 2000
Archived at:
http://web.archive.org/web/20010228071133/imaginaryrealities.imaginary.com/volume3/issue5/economy_print.html
and mirrored here at:
workingmudeconomy.html.
Woodcock, Bruce: An Analysis of MMOG Subscription Growth.
August 2002-present
http://pw1.netcom.com/~sirbruce/Subscriptions.html.
Woodland, Randal: Queer Spaces, Modem Boys, and Pagan Statues: Gay/Lesbian Identity and the Construction of
Cyberspace.
Bell, David and Kennedy, Barbara M. (editors): The Cybercultures Reader.
New York, Routledge, 2000.
Woolley, David R.: PLATO: The Emergence of Online Community.
1994
http://www.thinkofit.com/plato/dwplato.htm.
Wright, Kathryn: Gender Bending in Games.
womengamers.com, 2000
http://www.womengamers.com/articles/gender.html
http://www.womengamers.com/articles/gender2.htm.
Wujcik, Erick: Amber Diceless Role-Playing.
Detroit, Phage Press, 1992.
Wylie, Catherine: MUDs, Memories and Morals: A Revisioning of Primary Orality and Late Literacy.
Denver University, 1999
Archived at:
http://web.archive.org/web/20001031221802/http://www.du.edu/~lortiz/theater.htm
and mirrored here at:
mudsmemoriesmodels.html.
Yee, Nick: The Norrathian Scrolls.
2001
http://www.nickyee.com/eqt/report.html.
Yee, Nick: Facets: 5 Motivational Factors for Why People Play MMORPG's.
2002
http://www.nickyee.com/facets/home.html.
Yee, Nick: Codename Blue: An Ongoing Study of MMORPG Players.
2002
http://www.nickyee.com/codeblue/home.html.
Yee, Nick: Will You Switch to a New Game?.
Daedalus Project, 10 January 2003
http://www.nickyee.com/daedalus/archives/000195.php.
Young, Kimberley S.: Caught in the Net: How to Recognize the Signs of Internet Addiction - and a Winning
Strategy for Recovery..
New York, John Wiley & Sons, 1998.
Young, Jeffery R.: Textuality in Cyberspace: MUDs and Written Experience.
1994
ftp://sunsite.unc.edu/pub/academic/communications/papers/muds/Textuality-in-Cyberspace.
Note: link checked 18 July 2003 - failed
The original is mirrored at:
http://lydia.bradley.edu/las/soc/syl/391/papers/text_cyb.html
(Unknown author): A Study of the MUDs as a Society.
University of Twente, 1998
mudsasasociety.html (local copy).
(Unknown author): Cartoon Laws of Physics.
http://funnies.paco.to/cartoon.html
http://www.bbc.co.uk/dna/h2g2/alabaster/A645095.
(Unknown author): Churchgoers win damages for not meeting Jesus.
Ananova, 30 January 2002
http://www.ananova.com/news/story/sm_508436.html.
(Unknown author): Living on the edge - saving lives by preventing suicide.
Department of Health, September 2002
http://www.doh.gov.uk/newsdesk/inside/sept2002/.
(Various unknown authors): The Complete Guide to
Alcohol for Fantasy Role-Playing Games.
1996
http://www.lysator.liu.se/~johol/netbooks/AlcoholGuide/Alcohol.txt.
Note: there's a 1994 .pdf version written by one Desmond at:
http://odin.prohosting.com/cstrove/trovedocs/resource/Book_of_Booze.pdf.
(Various unknown authors): The Complete Guide to Unlawful Carnal Knowledge for Fantasy Role-Playing Games.
1996
http://www.kanga.nu/mirrors/www.lysator.liu.se/%257Ejohol/netbooks/CarnalGuide/carnal.txt.
(Various unknown authors): UO and eBay Figures.
April 2001
http://www.kanga.nu/archives/MUD-Dev-L/2001Q2/msg00242.php.
Some of the above references are to specific virtual worlds or similar, which I have filed under the names of their lead designers (when I could unearth that information). For those of you more interested in the worlds than the designers, here is a straight list of all the virtual worlds I mention that still exist:
AberMUD
ftp://ftp.kanga.nu/pub/MUD/Servers/AberMUD/ (codebase).
Achaea
http://www.achaea.com/.
Anarchy Online
http://www.anarchyonline.com/.
Ancient Anguish
http://ancient.anguish.org.
Asheron's Call
http://www.microsoft.com/games/ac/.
Asheron's Call 2
http://www.microsoft.com/games/ac2/.
A Tale in the Desert
http://www.atitd.com/.
Atriarch
http://www.atriarch.com.
Avalon
http://www.avalon-rpg.com/.
BatMUD
http://www.bat.org/.
Castle Marrach
http://www.skotos.net/games/marrach/.
ColdMUD
http://web.cold.org/ (codebase).
CoolMUD
http://www.csclub.uwaterloo.ca/u/sfwhite/coolftp/. (codebase)
Dark Age of Camelot
http://www.darkageofcamelot.com/.
Dark Ages
http://www.darkages.com.
DikuMUD
http://www.dikumud.com/.
Diversity University
http://www.du.org/.
DragonMUD
http://www.dragonmud.org/.
Dragon's Gate
http://www.dragons-gate.com/.
EverQuest
http://everquest.station.sony.com/.
EverQuest 2
http://everquest2.station.sony.com/.
EverQuest Online Adventures
http://everquestonlineadventures.station.sony.com/.
EVE: The Second Genesis
http://www.eve-online.com/.
Federation II
http://www.ibgames.net/.
Final Fantasy XI
http://www.playonline.com/ff11us/index.shtml.
Furcadia
http://www.furcadia.com.
FurryMUCK
http://www.furry.com.
GarouMUSH
http://www.garoumush.org/.
Gemstone III
http://www.play.net/gs3.
HavenMUSH
http://www.geocities.com/HavenMUSH/.
Horizons
http://www.istaria.com/.
Igor MUD
http://www.igormud.org:1703/.
Isle of Lesbos
telnet://muds.crodo.com:6667.
Kingdom of Drakkar
http://www.kingdomofdrakkar.com/.
LambdaMOO
http://www.moo.mud.org/.
LegendMUD
http://www.legendmud.org/.
Lejendary Adventure
http://di.gamepoint.net/lejendary/en/.
Lineage
http://www.lineage-us.com/.
LinguaMOO
http://lingua.utdallas.edu/.
LogiMOO
http://clement.info.umoncton.ca/~tarau/logimoo/
Note: link checked 18 July 2003 - failed.
Medievia
http://www.medievia.com/.
Meridian 59
http://www.neardeathstudios.com.
MicroMUSE
http://www.musenet.org/.
Monster
http://www.skrenta.com/monster/.
MOOSE Crossing
http://www.cc.gatech.edu/elc/moose-crossing/.
Neocron
http://www.neocron.com.
Northern Lights
http://www.ludd.luth.se/mud/aber/northern_lights.html.
Phantasy Star Online
http://www.sonicteam.com/pso/.
Pirates of the Burning Sea
http://www.burningsea.com.
Planetside
http://planetside.station.sony.com/.
Project Entropia
http://www.project-entropia.com/.
SchMOOze University
http://schmooze.hunter.cuny.edu:8888/.
Seducity
http://www.seducity.com.
Shadowbane
http://www.shadowbane.com.
Shattered World
http://www.shattered.org.
Shoujo-Ai MUSH
http://www.shoujoai.com/mush/.
Star Wars Galaxies
http://starwarsgalaxies.station.sony.com/.
SvenskMUD
http://svmud.lysator.liu.se.
The Jungle
telnet://thejungle.dhs.org:4000
Note: link checked 18 July 2003 - failed.
The Kingdom of the Winds
http://www.nexustk.com/.
The Realm
http://www.realmserver.com/.
The Sims Online
http://www.eagames.com/official/thesimsonline/home/index.jsp.
TinyMUSH
http://www.godlike.com/tm3/.
Toontown
http://www.toontown.com.
TrekMUSE
http://www.tos.net/
Note: I'm not sure if this is the original TrekMUSE or not.
Ultima Online
http://www.uo.com.
Underlight
http://www.underlight.com.
Worlds of Carnage
http://www.wocmud.org/.
For obscure codebases, good places to look are:
The MUD-DEV Server Archive
ftp://ftp.kanga.nu/pub/MUD/Servers/.
These are some assorted organisations, games, tools, codebases and services I mention. They're not filed earlier - they only appear here:
Active Worlds
http://www.activeworlds.com.
American Association for Artificial Intelligence
http://www.aaai.org.
Apolyton
http://apolyton.net/civ3.
Baldur's Gate
http://www.interplay.com/games/product.asp?GameID=52.
Baldur's Gate II: Shadows of Amn
http://www.interplay.com/games/product.asp?GameID=299.
Box Office Mojo
http://www.boxofficemojo.com.
Center for On-Line Addiction
http://www.netaddiction.com/.
Circle
http://www.circlemud.org/.
Civ Fanatics
http://www.civfanatics.com/.
Computer Gaming World
http://www.gamers.com/cgw/index.jsp.
Crystal Space
http://crystal.sourceforge.net.
Dark Age of Camelot Videos
http://camelotvault.ign.com/videos/.
Darklands
http://www.darklands.net/index.shtml (fan site).
Envy
http://ftp.game.org/cgi-bin/directory?/pub/mud/diku/merc/envy.
Epsilon
http://www.epsilon.escend.net/.
EQemu
http://www.eqemu.net/.
EthernalQuest
http://www.ethernalquest.com.
Europa 1400: The Guild
http://www.jowood.com/gamers/index.php?site=2&lang=en&GameID=theguild.
Final Fantasy
http://www.square-enix-usa.com/.
GNU General Public License
http://www.fsf.org/licenses/gpl.html.
Islandia
http://www.apocalypse.org/pub/u/lpb/muddex/black-rose.txt (transcript).
How to Host a Murder
http://www.decipher.com/partyzone/howtohost/howtohostamurder/index.html.
Journal of Virtual Environments
http://www.brandeis.edu/pubs/jove.
Manhole
http://www.activision.com/en_US/news_article_cc/cc_historicaltimeline.html.
Merc
http://ftp.game.org/cgi-bin/directory?/pub/mud/diku/merc.
Mines of Moria
http://www-math.bgsu.edu/%7Egrabine/moria.html.
MIT and Harvard Law School: Legal/Technical Architectures of Cyberspace, Fall 1998
http://www.swiss.ai.mit.edu/6095/student-papers/fall98-papers/student-papers.html.
Massive Online Gaming
http://www.mogonline.com.
Morrowind
http://www.morrowind.com.
Mudlinks
http://www.cuddle-puddle.org/~mudlinks/lg.html
Note: link checked 22 July 2003 - failed.
MudRanger
http://www.mudranger.com/.
Note: this site is now nothing like what it was when I referenced it. You might want to
try MudWorld instead.
Muds Online
http://www.mudsonline.com/.
Orb Wars
http://elonka.com/SimuTimeline.html.
Orthanc
http://www.heavyharmonies.com/Avatar/
Note: this is the Avatar home page, which contains NovaNET portal software using which Orthanc can apparently be played.
Warning: I haven't done this myself, so can't say whether it's virus-infected or not.
Otaku World
http://otakuworld.com/kiss/
Note: this is a subscription site, but many of the dolls can be accessed
from their authors' own sites, listed at:
The Invisible KiSS Links
http://www.antagonia.net/invisible/IKL.htm.
Oubliette
http://members.tripod.com/~rancourt/oub25.zip
Note: I haven't tested this PC version of the game.
Plaintext Players
http://yin.arts.uci.edu/~players/.
Planetfall
http://www.csd.uwo.ca/Infocom/planetfall.html (fan site).
Postmodern Culture
http://www.iath.virginia.edu/pmc/.
Quakeforge
http://sourceforge.net/projects/quake.
Silly
http://ftp.game.org/cgi-bin/directory?/pub/mud/diku/silly.
Sphere
http://www.sphereserver.com/.
The MUD Connector
http://www.mudconnect.com.
The Patrician
http://free-game-downloads.mosw.com/abandonware/pc/strategy_games/games_o_p/patrician_the.html
Note: The Patrician is apparently abandonware, and can be downloaded
as such from this site.
Warning: I haven't done this myself, so can't say whether it's virus-infected or not.
The Patrician II
http://www.ascaron.com/gb/gb_patrician2/gb_patrician2_frameset_ie.html.
The Sims
http://thesims.ea.com/.
The Smithys Anvil
http://www.smithysanvil.com/.
UOX
http://www.uox3dev.net/
Note: link checked 22 July 2003 - failed.
Wired
http://www.wired.com/.
Womengamers.com
http://www.womengamers.com.
Worldforge
http://www.worldforge.org.
Copyright © Richard A. Bartle
(richard@mud.co.uk)
17th June, 2003.