Magic Thumbnail

Magic in The Land permeates everything, and even though it will be a while before you can use it, it's something you will need to understand early on in your MUD career. It comes in two principal manifestations:
  • spells
  • artefacts

Spells often accomplish what artefacts can do, but cost a lot of magic to use. For either, your chances of success depend on both your level and that of your victim. The most potent artefacts only work for very high-level players.

Some spells you should know of (but there are others!) are:

  • WISH
    ask a question of the wizzes.
  • GLOW
    victim (usually yourself) glows in the dark.
  • CHANGE
    changes the victim's sex.
  • BLIND
    victim cannot see.
  • CRIPPLE
    victim cannot move.
  • DEAFEN
    victim cannot hear.
  • DUMB
    victim cannot speak.
  • INVISIBLE
    victim (usually yourself) goes invisible.
  • SLEEP
    victim falls asleep.
  • SNOOP
    copy everything on the victim's screen to yours.
  • SUMMON
    teleport victim to your location.
  • WHERE
    give the location of an object.
  • FOD
    Finger Of Death: kills victim instantly.

Some magical artefacts (you'll have to discover their effects yourself!):

  • the baton
  • the bow
  • the flute
  • the mirror
  • the oracle
  • the amulet
  • the horn
  • the potions
  • the barometer
  • the stethoscope
  • the cape

Copyright © Multi-User Entertainment Ltd. (muse@mud.co.uk)
30th September 1998: magic.htm