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depth
- noun The quality in a MUA of having detail; sometimes
referred to as sophistication. Informally, it is the extent to which the
MUA models its world, the implication being that the closer it
is to the real world then the greater its depth (but see
unrealistic). Unless there is an advertised reason why not,
dropping a glass on a hard surface "should" break it; dropping
it on a soft surface "shouldn't"; placing a box inside a larger
sack "should" be allowed, unless the sack is itself inside the
box, when it "shouldn't". Formally, if breadth
reflects how many opportunities players have to change
the world, depth reflects how much change individual opportunities
effect.
Depth is considered a Good Thing, but
only if it is discreet: players like being surprised when
mobiles are sensible about which object to use as a weapon, but
they don't like being asked over which joint of which finger
they want a ring to be placed. Depth is best when unobtrusive.
Compare breadth, see selective depth.
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