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breadth
- noun The quality in a MUA (or, indeed, a SUA) of being
able to deal with things the players try to do. If a MUA has
trees and an axe, it would be narrow not to cover the
eventuality that someone may want to fell a tree. Likewise,
lakes and seas will encourage attempts to swim; indeed, there
are some commands which are reasonable in almost any context
(singing, sleeping, throwing, writing). The more that a MUA can
cope with these without resorting to a stock catch-all "I don't
understand that" response, the greater its breadth. MUAs with
the most breadth handle cases which most players would not
think of trying, such as trying to open a door with a skeleton
or hitting a sack and expecting to fall asleep; such responses
are appealing to explorers, who go around looking for them.
Breadth should not be confused with size,
although to some extent they are related: properly, breadth
reflects the magnitude of opportunities players have to do things, even
if those things are trivial, therefore an increase in size
can influence breadth. Compare depth, see
silly.
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