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client
- noun A program which is (normally) run on a computer other than the
host which facilitates connection to the game and manages its
input/output so as to meet the player's requirements. This
usually means a combination of pre-processor
and post-processor
facilities that augment those already performed by the FE. The
particular program with which the client communicates is the
server, which in MUD2's case means via
the FE, but which for most
other client-using games means the interpreter itself.
Strictly speaking, the term is relative: a client can itself have a
client.
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