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client

  • noun A program which is (normally) run on a computer other than the host which facilitates connection to the game and manages its input/output so as to meet the player's requirements. This usually means a combination of pre-processor and post-processor facilities that augment those already performed by the FE. The particular program with which the client communicates is the server, which in MUD2's case means via the FE, but which for most other client-using games means the interpreter itself. Strictly speaking, the term is relative: a client can itself have a client.

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23rd September 1999: client.htm