your personal identification to play MUD. It may be that this was
hidden from you when you connected to the game, but you can find it out from
the EXAMINE program (E from the Option prompt you get when you first
connect). An account consists of either nine digits, eg. 012345678, or of a
letter followed by eight digits, eg. A12345678. It doesn't matter if you tell
this to people in MUD, but under NO circumstances tell them any password that
goes with it! Understand? NO circumstances!
a special wizard or witch with power over the others. They rarely
flex their muscles, and are only present because if there weren't any, they
would be needed! You can't work your way up to arch-wiz like you can up to
wiz, since they are wizzes who have probably been playing MUD for several
years that MUSE appoint directly. Sometimes abbreviated to ARCH.
a stick. When lit, you can use them to see in the dark.
the broadsword, one of MUD's strongest weapons. Many long words are
abbreviated in this manner, eg. CS for candlestick, BC for bookcase,
FS for firestone.
killed by some action of your own, eg. walking into the swamp while
carrying a lit brand. You lose a few points and some stamina, but not your
- DEAD DEAD
killed by having your stamina drop to 0 or less, usually in a
fight but there are other ways (see FOD). If you're dead dead, you lose all
your points and your persona is eradicated from the records: you have to
start again from scratch.
the dragon, MUD's most fearsome mobile.
Finger Of Death, the most powerful spell in MUD. Used mainly by
wizzes to dispose of people who are annoying them beyond endurance.
- THE LAND
the name of MUD's scenario.
the longsword, MUD's deadliest weapon.
a MUD-controlled creature which wanders around. Most can be killed
reasonably easily, but some are very nasty. The worst are the dragon, vampire,
wolf, goblin10, thief, wyvern and skeletons. A small percentage are friendly.
a player who is not a wiz (ie. not a wizard or witch).
a now rather antiquated term which refers to the language used by
MUD players among themselves. Not as rich as it once was, due to its being
superseded by emotion commands; few people are going to type "<LAUGH>" as a
message when there is a LAUGH command, for example. It's still complex enough
to warrant this glossary, though! There's a much larger
Dictionary, too, for those who are interested.
Multi-User Entertainment Ltd., the people who run MUD.
a magic-user, ie. a persona which has touched the touchstone and
your character in the game. You have three personae, and can
thus play under three different names (but only one at a time). If one
persona is killed, the others aren't affected. Only wizzes can tell
whether two mortal personae belong to the same account or not, and they
won't tell if you want to pretend to be two different people...
- PERSONA FILE
where persona records are kept by MUD.
protected persona. A persona which cannot attack or otherwise interfere
with another player, and which cannot itself be attacked. However, it can't
ever score enough points to reach wizard or witch, either, unless
MUD has been set up in advance to it.
the event whereby all players leave the game, and everything is
automatically replaced to its starting position. There are five types:
a mortal reset is when all players have pressed the reset button (you'll have to find
it...); a wiz reset is when a wiz resets the game; crashes are when there is
a fault in the game which needs a reset to clear it; shutdowns occur when
the system needs to be taken down to make alterations; auto-resets cut in
105 minutes since the previous reset. Most resets are auto-resets. You will
get warnings for auto-resets, and the players concerned will normally tell
you when wiz resets are likely. You need to participate for a mortal reset
to occur. Crashes and shutdowns don't always
warn you. The word RESET is also sometimes used to mean the 105-minute period
itself, so "early in a reset" means when the game has reset recently, and
"late in a reset" means when another reset is soon due.
a location in MUD where your character may go. Even places with no
walls, such as the sea, are called rooms!
a powerful spell which enables certain other players (but mainly
wizzes) to see exactly what you are doing, at the same time as you yourself
do. This can be unnerving, but it's very useful for wizzes since they can
see precisely what you're typing, and even give you hints like "use G instead
several meanings: the SWAMP is the location where you drop your
treasure to score points; SWAMP is a direction which moves you one room in
the general direction of the swamp; to SWAMP means to drop an object in the
Novice: "what do I do with this vase?"
Wiz: "go swamp to the swamp and swamp it!".
treasure. All players call it T: you rarely see TREASURE except in
conversations involving novices or people pretending to be novices.
the touchstone. Touching this will either make you a magic-user
(able to cast spells), or kill you dead dead. At lower levels, it is invariably
the latter: wait until you're at least champion/championne before trying it
for the first time!
an item of T which is less than worthless to high-level
personae, but valuable to low-lives such as novices. Trinkets are
scattered around in easy-to find places, particularly childrens' rooms in
buildings. Experienced players will not swamp these because they LOSE points
if they do so. There are generally plenty of trinkets lying around even quite
late in a reset.
objects which are worth points to you when dropped in the swamp.
Usually abbreviated to T. Beware using DR T when you hold some T you don't
want to drop...
Vampire. A nasty mobile, keep clear of it!
eating a wafer will restore lost stamina. Most wafers are snapped up
soon after a reset, but there are some that are only useful to lower-level
players, and these are normally lying around for some time. They're mainly
in the villa, the monastery and the formal gardens.
wizard/witch. This is the generic term for the most powerful beings
in the game. Being a wiz does not imply being male - the term applies to
either sex. Often used in the plural, THE WIZZES, to mean those players
who are at wiz level.
an object which can be used in a fight to improve the damage you
do. The best weapons are swords and axes, but these require a minimum
strength to wield them. The easiest weapon to find is a stick (it's
better alight, though). Almost anything can be used as a weapon, but
"obvious" weapons are usually the best.
Zombie. You may also see eg. Z4 for ZOMBIE4. You can't walk past a
zombie at higher levels as they block your way, but they rarely attack you
(and even when they do they usually lose!). They quite often appear in large groups.
the magic-wand prompt that wizards and witches get, rather than the
less impressive * of everyday mortals.