I have restricted this section to MUD-related material. My formal background
is actually in Artificial Intelligence, specifically the sub-field of Planning;
however, I have published nothing on the subject since the 1980s, and what
I have available is therefore hopelessly dated. Although I retain a strong
interest in AI and Planning, I am now more concerned with research that
relates to MUDs.
Much of the MUD material gathered here is also many years old, but this is intentional: as my collection of MUD-related documents dates back to such games' very beginnings, and is perhaps the most complete there is (I kept everything I ever saw written on the subject), I felt I ought to make it available to anyone else who may wish access to it.
NB: it's going to take me ages to scan in all the text I want to scan in;
please bear with me. It's a slow and painful process... I won't include
absolutely everything I have (things which mention MUD or
MUDs only in passing, for example, won't make it); however, I'll try to
put in everything of substance.
21st January 1999: academic.htm