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  • noun A piece of program code executed when a certain specific event takes place, usually the elapsing of a period of time. Demons are most often used to control timed events, such as combat, sleeping and 'auto' commands. Demons are not mobiles in the normal sense - you wouldn't see one suddenly materialise in front of you - but they may be implemented using the mechanism that's employed for moving mobiles. See action, MUDDL, timers.

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23rd September 1999: demon.htm