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  • adjective Of players, having a preference for deriving fun from activities done by (or in conjunction with) some other agent (either the game or players). Explorers will go to great lengths to coax the game into producing some nugget of wisdom, humour or insanity, but ultimately it's what the game does which is fulfilling, rather than their own actions. Likewise, socialisers may dominate a conversation, but they wouldn't have much fun in the long run if they were talking to an 'Eliza'-like drone. See active, HCDS.

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23rd September 1999: passive.htm