noun Abbreviated form of
Hearts, Clubs, Diamonds, Spades:
the theory that all players in a MUA
can be categorised into one of four basic types. Consider the following graph:
ACTING
killer | achiever
|
|
|
|
|
|
|
PLAYERS ----------------+---------------- WORLD
|
|
|
|
|
|
|
socialiser | explorer
INTERACTING
Players who get more fun
out of the game world, rather the
people who play in it, are achievers if they also prefer doing
things to the game world and are explorers
if they prefer doing
things with it. Players who prefer the fact that the game world
is shared with other players over the fact that it's a world at
all are killers if they like doing things
to others, and
socialisers if they prefer to do things
with others (eg.
gossip!). The horizontal axis is sometimes labelled
people/game, and the vertical
active/passive; an older
labelling scheme, since dropped, had the horizontal as SHARED
world/shared WORLD and the vertical as learning
EXPERIENCE/LEARNING experience.
Socialisers are 'hearts',
killers are 'clubs',
achievers are 'diamonds' and
explorers are 'spades', hence the theory's name.
For those who are interested in reading further on this
topic, there is a fully-fledged academic quality paper on the
subject in issue 1 of the "Journal of MUD Research".
See also stable state.