Minor, published magazine articles on or referring to MUDs and MUD-related
matters. All these have been scanned from the original copies in my
Popular Computing Weekly, page 3,
15th March, 1984.
A short editorial complaining about the cost of
telephone calls for playing MUD, but
making no suggestion as to how to improve the
Popular Computing Weekly
was published by Sunshine, under the
same editor as Micro
Adventurer, and they often
"shared" material between the two
UK loss is US gain
Micro Adventurer, page 6,
A short news piece stating that MUD
was being blocked from success in the UK by the
high cost of telephone calls. Tell me something
Games Computing, page 94,
An article mainly concerned with the staggeringly
good graphics of some contemporary car racing games,
but with an initial paragraph plugging MUD
again. It's also signed "Thor the Necromancer"
(he hadn't made it to wiz yet). The main article it
refers to was the April, 1984
Micro Adventurer, pages 13 to 18,
An article considering what the future may bring
for adventure games. It's mainly concerned with
very esoteric pieces of hardware, the consequences
of which aren't always fully thought through
(50,000 plus still images per adventure game -
where are they all going to come from?!). At
the end, though, is a discussion of the
possibilities of networking adventure games;
it didn't mention MUD by name,
but did say that "some of our
universities" were exploring this kind
of game. I used this as an excuse to write a
letter to the
magazine, extolling the benefits of
MUD, which rapidly led to my
signing up to write a regular column on the
Micro Adventurer, page 3,
This is the editorial from the MUD-blitzed
September edition of Micro Adventurer.
It discusses the similarities between the multi-player
aspects of MUD and the newly-released
Lords of Midnight (with its "stunning"
graphics), which allowed players to use a variety
of personae in the same game.
The last line of the editorial could apply equally well
MUD on line from Century
Micro Adventurer, page 7,
A news piece concerning MUD's
imminent commercialisation under the auspices
of Century Communications. In the
event, Century did very little and we went it
alone; they took a 10% stake in MUSE Ltd for their
trouble, then got themselves closed down by their
parent company. Great.
There's a B&W photograph of
me accompanying this article, looking suitably
Compunet is up and
running - but at what cost to the user?
Commodore Horizons, pages 62 and 63,
Primarily a description of the then new
Compunet service, although of
course MUD gets the inevitable
mention; Commodore Horizons
was published by Sunshine, the same
enthusiastic bunch who brought out
Micro Adventurer, but that probably
had little to do with it - there wasn't much
else worth using the system for at the time.
I wrote a MUD-specific
article for the issue which followed.
Stick in the MUD
Personal Computer News, page 33,
A section of an article on modems and BBSs. It
gives the times that MUD was available
and how much it cost in comms charges,
but not a great deal else.
BT signs MUD contract
Popular Computing Weekly, page 6,
16th May, 1985.
News that BT had signed up MUD2.
The deal was only 10 years ahead of its time
MUD may be spread around...
Telelink, page 6,
News that MUD was going to
be rewritten for launch on a new British
Telecom system. Mainly quotes from a
conversation with Trevor Havelock of BT.
Personal Computer World, page 304,
A short news piece from the Chip Chat
section of the magazine warning of the impending
launch of MUD2.
More MUD in the autumn
Telelink, page 8,
A short news item following up an article in
the previous issue
but not saying a great deal more.
Computer & Video Games, page 11,
The only reference I have to a game known as
MUNG which was due to be launched
in "the first half of 1985" (ie. before
this article was written). As far as I know, it
never went live.
If your name is MUD it's for you
Your Computer, page 15,
A 4 column-inch news item they probably put together
having read a longer one somewhere else...
The MUD is starting to fly
Telelink, page 8,
An attempt to make an article out of vague
rumblings of mutual discontent between BT and
Compunet concerning competition between
MUD1 and MUD2.
Exploring the electronic jungle
Telelink, pages 53 and 54,
This is a general puff piece for Compunet. MUD1 gets a
mention, but then so do rather a lot of other projects, most of
which were doomed from the start...
Computer Gamer, pages 54 and 55,
A companion piece to
another one in the
same issue, this deals with modems and
what you can do with them (from the days
when having BT approval for connection to
their network was a major factor in their
price). MUD gets a mention. I
didn't scan the photos of the various modems
WILL MUD BE MICRO-NETTED?
NEWS, page 6,
25th February, 1989.
A short piece speculating on whether MUD2
would shortly appear on Micronet. No such luck...
I have no idea from where they got their information.
DELAYED SERVICE IS A MUG'S GAME
Popular Computing Weekly, page 4,
22nd February, 1990.
An article heralding the arrival of the
much-vaunted Bloodstone MUD,
which died a death almost immediately. One
look at its unlikely specifications shows
Back to the Dungeon
PC Plus, page 387,
Part of Tony Dennis's
monthly comms column, announcing that
MUD2 is back in action
(although somewhat after the event).
Computer Shopper, page 471,
A short bit about the Wizards' Guild (who
ran MUD2 at the time), which
appeared in the Enthusiasts'
Exchange section of the magazine.
Avalon Europe Ltd.
Role-Player Independent, page 6,
A short news piece on the take-over by players of the
running of Avalon's UK game. A lot of good
it did them...
Amiga Computing, page 141,
A standard, bread-and-butter article on MUDs
and the like, which says very little of
substance yet manages to get most of even
Edge a to z of interactive entertainment, page 7,
The definition of the word "MUD" in the
free suplement to Edge magazine. It's
short, but (how about that?!) accurate.
Land of Hope and Glory
.net, page 45,
As part of a feature to highlight the UK's contributions to the
Internet, this small section on MUDs was included. Other than
claiming Simon Dally to be one of the people
who built the original game, it's OK. It did show a screen
shot of the Wireplay version of the client, but I
haven't scanned it because it was too small to read.